Adapted Escape the Dawn engine.

This commit is contained in:
2014-04-04 23:14:18 +02:00
parent 6a64de37fb
commit a7985b1686
64 changed files with 3384 additions and 79 deletions
Executable
+41
View File
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#include <string>
#include <sstream>
#include "Renderer.h"
#include "GameWorld.h"
class Engine
{
public:
Engine(int argc, char* argv[])
{
m_Renderer = std::make_shared<Renderer>();
m_Renderer->Initialize();
m_World = std::make_shared<GameWorld>(m_Renderer);
m_World->Initialize();
m_LastTime = glfwGetTime();
}
bool Running() const { return !glfwWindowShouldClose(m_Renderer->GetWindow()); }
void Tick()
{
double currentTime = glfwGetTime();
double dt = currentTime - m_LastTime;
m_LastTime = currentTime;
m_World->Update(dt);
m_Renderer->Draw(dt);
glfwPollEvents();
}
private:
std::shared_ptr<Renderer> m_Renderer;
// TODO: This should ultimately live in GameFrame
std::shared_ptr<GameWorld> m_World;
double m_LastTime;
};