Adapted Escape the Dawn engine.
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Executable
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#include <string>
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#include <sstream>
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#include "Renderer.h"
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#include "GameWorld.h"
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class Engine
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{
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public:
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Engine(int argc, char* argv[])
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{
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m_Renderer = std::make_shared<Renderer>();
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m_Renderer->Initialize();
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m_World = std::make_shared<GameWorld>(m_Renderer);
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m_World->Initialize();
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m_LastTime = glfwGetTime();
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}
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bool Running() const { return !glfwWindowShouldClose(m_Renderer->GetWindow()); }
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void Tick()
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{
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double currentTime = glfwGetTime();
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double dt = currentTime - m_LastTime;
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m_LastTime = currentTime;
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m_World->Update(dt);
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m_Renderer->Draw(dt);
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glfwPollEvents();
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}
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private:
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std::shared_ptr<Renderer> m_Renderer;
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// TODO: This should ultimately live in GameFrame
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std::shared_ptr<GameWorld> m_World;
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double m_LastTime;
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};
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