Adapted Escape the Dawn engine.
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#ifndef ComponentFactory_h__
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#define ComponentFactory_h__
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#include <string>
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#include <memory>
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#include <functional>
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#include <map>
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template <typename T>
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class Factory
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{
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public:
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void Register(std::string name, std::function<T(void)> factoryFunction)
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{
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m_FactoryFunctions[name] = factoryFunction;
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}
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T Create(std::string name)
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{
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auto it = m_FactoryFunctions.find(name);
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if (it != m_FactoryFunctions.end()) {
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return it->second();
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} else {
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return nullptr;
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}
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}
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private:
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std::map<std::string, std::function<T(void)>> m_FactoryFunctions;
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};
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#endif // ComponentFactory_h__
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