Adapted Escape the Dawn engine.

This commit is contained in:
2014-04-04 23:14:18 +02:00
parent 6a64de37fb
commit a7985b1686
64 changed files with 3384 additions and 79 deletions
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#ifndef GameWorld_h__
#define GameWorld_h__
#include "World.h"
#include "Renderer.h"
//#include "Systems/TransformSystem.h"
//#include "Systems/CollisionSystem.h"
//#include "Systems/InputSystem.h"
//#include "Systems/LevelGenerationSystem.h"
//#include "Systems/ParticleSystem.h"
//#include "Systems/PlayerSystem.h"
#include "Systems/RenderSystem.h"
//#include "Systems/SoundSystem.h"
#include "Components/Bounds.h"
#include "Components/Camera.h"
#include "Components/Collision.h"
#include "Components/DirectionalLight.h"
#include "Components/Input.h"
#include "Components/Model.h"
#include "Components/ParticleEmitter.h"
#include "Components/PointLight.h"
#include "Components/PowerUp.h"
#include "Components/SoundEmitter.h"
#include "Components/Sprite.h"
#include "Components/Stat.h"
#include "Components/Template.h"
#include "Components/Transform.h"
class GameWorld : public World
{
public:
GameWorld(std::shared_ptr<Renderer> renderer)
: m_Renderer(renderer), World() { }
void Initialize();
void RegisterSystems() override;
void AddSystems() override;
void RegisterComponents() override;
void Update(double dt);
private:
std::shared_ptr<Renderer> m_Renderer;
};
#endif // GameWorld_h__