Adapted Escape the Dawn engine.
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#ifndef Skybox_h__
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#define Skybox_h__
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#include <algorithm>
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#include "CubemapTexture.h"
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class Skybox
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{
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public:
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Skybox(std::string skyboxPath, std::string extension = "png");
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Skybox(std::shared_ptr<CubemapTexture> cubemap)
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: m_Cubemap(cubemap) { Initialize(); }
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~Skybox();
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void Draw();
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private:
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std::shared_ptr<CubemapTexture> m_Cubemap;
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GLuint ibo;
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GLuint vao;
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float m_CubeVertices[3 * 8];
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int m_CubeIndices[1];
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void Initialize();
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};
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#endif // Skybox_h__
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