Adapted Escape the Dawn engine.
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#ifndef TransformSystem_h__
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#define TransformSystem_h__
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#include "System.h"
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#include "Components/Transform.h"
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namespace Systems
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{
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class TransformSystem : public System
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{
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public:
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TransformSystem(World* world)
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: System(world) { }
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//void Update(double dt) override;
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//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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glm::vec3 AbsolutePosition(EntityID entity);
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glm::quat AbsoluteOrientation(EntityID entity);
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};
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}
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#endif // TransformSystem_h__
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