Adapted Escape the Dawn engine.

This commit is contained in:
2014-04-04 23:14:18 +02:00
parent 6a64de37fb
commit a7985b1686
64 changed files with 3384 additions and 79 deletions
Executable
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#ifndef Texture_h__
#define Texture_h__
#include <string>
#include <SOIL.h>
class Texture
{
public:
Texture(std::string path);
~Texture();
GLuint texture;
void Load(std::string path);
void Bind();
};
#endif // Texture_h__