Adapted Escape the Dawn engine.

This commit is contained in:
2014-04-04 23:14:18 +02:00
parent 6a64de37fb
commit a7985b1686
64 changed files with 3384 additions and 79 deletions
+4 -5
View File
@@ -1,10 +1,9 @@
#ifndef glerror_h__
#define glerror_h__
#ifndef GLError_h__
#define GLError_h__
#include "PrecompiledHeader.h"
#include <iostream>
#include "logging.h"
inline bool _GLERROR(char* info, char* file, char* func, unsigned int line)
{
GLenum error = glGetError();
@@ -19,4 +18,4 @@ inline bool _GLERROR(char* info, char* file, char* func, unsigned int line)
#define GLERROR(function) \
_GLERROR(function, __BASE_FILE__, __func__, __LINE__)
#endif // glerror_h__
#endif // GLError_h__
+3 -3
View File
@@ -1,5 +1,5 @@
#ifndef logging_h__
#define logging_h__
#ifndef Logging_h__
#define Logging_h__
#ifdef _WIN32
// http://stackoverflow.com/a/2282433
@@ -80,4 +80,4 @@ static void _LOG(_LOG_LEVEL logLevel, char* file, char* func, unsigned int line,
#define LOG_DEBUG(format, ...) \
LOG(LOG_LEVEL_DEBUG, format, ##__VA_ARGS__)
#endif // logging_h__
#endif // Logging_h__