Adapted Escape the Dawn engine.
This commit is contained in:
+5
-52
@@ -1,58 +1,11 @@
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
#include "OpenGL.h"
|
||||
#include "GLM.h"
|
||||
|
||||
#include "Util/logging.h"
|
||||
#include "Util/glerror.h"
|
||||
|
||||
GLFWwindow* window;
|
||||
GLint glVersion[2];
|
||||
GLchar* glVendor;
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Engine.h"
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
// Initialize GLFW
|
||||
if (!glfwInit())
|
||||
{
|
||||
LOG_ERROR("GLFW: Initialization failed");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Create a window
|
||||
window = glfwCreateWindow(1280, 720, "OpenGL", nullptr, nullptr);
|
||||
if (!window)
|
||||
{
|
||||
LOG_ERROR("GLFW: Failed to create window");
|
||||
return 1;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
// GL version info
|
||||
glGetIntegerv(GL_MAJOR_VERSION, &glVersion[0]);
|
||||
glGetIntegerv(GL_MINOR_VERSION, &glVersion[1]);
|
||||
glVendor = (GLchar*)glGetString(GL_VENDOR);
|
||||
std::stringstream ss;
|
||||
ss << glVendor << " OpenGL " << glVersion[0] << "." << glVersion[1];
|
||||
#ifdef DEBUG
|
||||
ss << " DEBUG";
|
||||
#endif
|
||||
LOG_INFO(ss.str().c_str());
|
||||
glfwSetWindowTitle(window, ss.str().c_str());
|
||||
|
||||
// Initialize GLEW
|
||||
if (glewInit() != GLEW_OK)
|
||||
{
|
||||
LOG_ERROR("GLEW: Initialization failed");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Main loop
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
glfwPollEvents();
|
||||
}
|
||||
Engine engine(argc, argv);
|
||||
while (engine.Running())
|
||||
engine.Tick();
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user