CompoundShape works, i.e parent child physics :)
Center of mass is still bugged.
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+4
-3
@@ -30,9 +30,10 @@
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#include "Components/Template.h"
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#include "Components/Transform.h"
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#include "Components\BoxShape.h"
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#include "Components\SphereShape.h"
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#include "Components\Physics.h"
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#include "Components/CompoundShape.h"
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#include "Components/BoxShape.h"
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#include "Components/SphereShape.h"
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#include "Components/Physics.h"
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class GameWorld : public World
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{
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