CompoundShape works, i.e parent child physics :)
Center of mass is still bugged.
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@@ -112,6 +112,7 @@
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<ClInclude Include="..\..\src\Components\BoxShape.h" />
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<ClInclude Include="..\..\src\Components\Camera.h" />
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<ClInclude Include="..\..\src\Components\Collision.h" />
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<ClInclude Include="..\..\src\Components\CompoundShape.h" />
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<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
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<ClInclude Include="..\..\src\Components\FreeSteering.h" />
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<ClInclude Include="..\..\src\Components\Input.h" />
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@@ -142,6 +142,9 @@
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<ClInclude Include="..\..\src\Systems\DebugSystem.h">
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<Filter>Systems</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\CompoundShape.h">
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<Filter>Components</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\AABB.frag.glsl">
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