CompoundShape works, i.e parent child physics :)

Center of mass is still bugged.
This commit is contained in:
ViktorLjung
2014-04-06 19:00:58 +02:00
parent 1d0747076f
commit a880e7f3e6
9 changed files with 196 additions and 162 deletions
+1
View File
@@ -112,6 +112,7 @@
<ClInclude Include="..\..\src\Components\BoxShape.h" />
<ClInclude Include="..\..\src\Components\Camera.h" />
<ClInclude Include="..\..\src\Components\Collision.h" />
<ClInclude Include="..\..\src\Components\CompoundShape.h" />
<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
<ClInclude Include="..\..\src\Components\FreeSteering.h" />
<ClInclude Include="..\..\src\Components\Input.h" />
@@ -142,6 +142,9 @@
<ClInclude Include="..\..\src\Systems\DebugSystem.h">
<Filter>Systems</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\CompoundShape.h">
<Filter>Components</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\Shaders\AABB.frag.glsl">