A gray tank! :D
This commit is contained in:
Executable
+61
@@ -0,0 +1,61 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "FreeSteeringSystem.h"
|
||||
#include "World.h"
|
||||
|
||||
Systems::FreeSteeringSystem::FreeSteeringSystem(World* world) : System(world)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Systems::FreeSteeringSystem::Update(double dt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto steering = m_World->GetComponent<Components::FreeSteering>(entity, "FreeSteering");
|
||||
auto input = m_World->GetComponent<Components::Input>(entity, "Input");
|
||||
if (steering && input) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
|
||||
glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation);
|
||||
glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation);
|
||||
|
||||
float speed = steering->Speed;
|
||||
if (input->KeyState[GLFW_KEY_LEFT_SHIFT]) {
|
||||
speed *= 4.0f;
|
||||
}
|
||||
if (input->KeyState[GLFW_KEY_LEFT_ALT]) {
|
||||
speed /= 4.0f;
|
||||
}
|
||||
if (input->KeyState[GLFW_KEY_A]) {
|
||||
transform->Position -= Camera_Right * (float)dt * speed;
|
||||
}
|
||||
else if (input->KeyState[GLFW_KEY_D]) {
|
||||
transform->Position += Camera_Right * (float)dt * speed;
|
||||
}
|
||||
if (input->KeyState[GLFW_KEY_W]) {
|
||||
transform->Position -= Camera_Forward * (float)dt * speed;
|
||||
}
|
||||
if (input->KeyState[GLFW_KEY_S]) {
|
||||
transform->Position += Camera_Forward * (float)dt * speed;
|
||||
}
|
||||
if (input->KeyState[GLFW_KEY_SPACE]) {
|
||||
transform->Position += glm::vec3(0, 1, 0) * (float)dt * speed;
|
||||
}
|
||||
if (input->KeyState[GLFW_KEY_LEFT_CONTROL]) {
|
||||
transform->Position -= glm::vec3(0, 1, 0) * (float)dt * speed;
|
||||
}
|
||||
|
||||
if (input->MouseState[GLFW_MOUSE_BUTTON_LEFT]) {
|
||||
// TOUCHING THIS CODE MIGHT COUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
|
||||
//---------------------------------------------------------------------
|
||||
transform->Orientation = glm::angleAxis<float>(input->dY / 300.f, glm::vec3(1, 0, 0)) * transform->Orientation;
|
||||
|
||||
transform->Orientation = transform->Orientation * glm::angleAxis<float>(input->dX / 300.f, glm::vec3(0, 1, 0));
|
||||
//---------------------------------------------------------------------
|
||||
// TOUCHING THIS CODE MIGHT COUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
|
||||
}
|
||||
}
|
||||
}
|
||||
Executable
+18
@@ -0,0 +1,18 @@
|
||||
#include <array>
|
||||
|
||||
#include "System.h"
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/Input.h"
|
||||
#include "Components/FreeSteering.h"
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
class FreeSteeringSystem : public System
|
||||
{
|
||||
public:
|
||||
FreeSteeringSystem(World* world);
|
||||
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
};
|
||||
}
|
||||
Executable
+73
@@ -0,0 +1,73 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "InputSystem.h"
|
||||
#include "World.h"
|
||||
|
||||
void Systems::InputSystem::Update(double dt)
|
||||
{
|
||||
m_LastKeyState = m_CurrentKeyState;
|
||||
m_LastMouseState = m_CurrentMouseState;
|
||||
|
||||
// Keyboard input
|
||||
for (int i = 0; i <= GLFW_KEY_LAST; ++i) {
|
||||
m_CurrentKeyState[i] = glfwGetKey(m_Renderer->GetWindow(), i);
|
||||
}
|
||||
|
||||
// Mouse buttons
|
||||
for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i) {
|
||||
m_CurrentMouseState[i] = glfwGetMouseButton(m_Renderer->GetWindow(), i);
|
||||
}
|
||||
|
||||
// Cursor position
|
||||
double xpos, ypos;
|
||||
glfwGetCursorPos(m_Renderer->GetWindow(), &xpos, &ypos);
|
||||
m_CurrentMouseDeltaX = xpos - m_LastMouseX;
|
||||
m_CurrentMouseDeltaY = ypos - m_LastMouseY;
|
||||
m_LastMouseX = xpos;
|
||||
m_LastMouseY = ypos;
|
||||
|
||||
// Lock mouse while holding LMB
|
||||
if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT]) {
|
||||
m_LastMouseX = m_Renderer->WIDTH / 2.f; // xpos;
|
||||
m_LastMouseY = m_Renderer->HEIGHT / 2.f; // ypos;
|
||||
glfwSetCursorPos(m_Renderer->GetWindow(), m_LastMouseX, m_LastMouseY);
|
||||
}
|
||||
// Hide/show cursor with LMB
|
||||
if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && !m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT]) {
|
||||
glfwSetInputMode(m_Renderer->GetWindow(), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
}
|
||||
if (!m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT]) {
|
||||
glfwSetInputMode(m_Renderer->GetWindow(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
// Wireframe
|
||||
if (m_CurrentKeyState[GLFW_KEY_F1] && !m_LastKeyState[GLFW_KEY_F1]) {
|
||||
m_Renderer->DrawWireframe(!m_Renderer->DrawWireframe());
|
||||
}
|
||||
// Normals
|
||||
if (m_CurrentKeyState[GLFW_KEY_F2] && !m_LastKeyState[GLFW_KEY_F2]) {
|
||||
m_Renderer->DrawNormals(!m_Renderer->DrawNormals());
|
||||
}
|
||||
// Bounds
|
||||
if (m_CurrentKeyState[GLFW_KEY_F3] && !m_LastKeyState[GLFW_KEY_F3]) {
|
||||
m_Renderer->DrawBounds(!m_Renderer->DrawBounds());
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Systems::InputSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto input = m_World->GetComponent<Components::Input>(entity, "Input");
|
||||
if (input == nullptr)
|
||||
return;
|
||||
|
||||
input->KeyState = m_CurrentKeyState;
|
||||
input->LastKeyState = m_LastKeyState;
|
||||
input->MouseState = m_CurrentMouseState;
|
||||
input->LastMouseState = m_LastMouseState;
|
||||
input->dX = m_CurrentMouseDeltaX;
|
||||
input->dY = m_CurrentMouseDeltaY;
|
||||
}
|
||||
|
||||
std::array<int, GLFW_KEY_LAST+1> Systems::InputSystem::m_CurrentKeyState;
|
||||
std::array<int, GLFW_KEY_LAST+1> Systems::InputSystem::m_LastKeyState;
|
||||
Executable
+35
@@ -0,0 +1,35 @@
|
||||
#ifndef InputSystem_h__
|
||||
#define InputSystem_h__
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "System.h"
|
||||
#include "Renderer.h"
|
||||
#include "Components/Input.h"
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class InputSystem : public System
|
||||
{
|
||||
public:
|
||||
InputSystem(World* world, std::shared_ptr<Renderer> renderer)
|
||||
: System(world), m_Renderer(renderer) { }
|
||||
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<Renderer> m_Renderer;
|
||||
static std::array<int, GLFW_KEY_LAST+1> m_CurrentKeyState;
|
||||
static std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
|
||||
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
|
||||
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_LastMouseState;
|
||||
float m_CurrentMouseDeltaX, m_CurrentMouseDeltaY;
|
||||
float m_LastMouseX, m_LastMouseY;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // InputSystem_h__
|
||||
@@ -25,7 +25,8 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
|
||||
auto model = m_CachedModels[modelComponent->ModelFile];
|
||||
glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
|
||||
glm::quat orientation = m_TransformSystem->AbsoluteOrientation(entity);
|
||||
m_Renderer->AddModelToDraw(model, position, orientation, transformComponent->Scale, modelComponent->Visible, modelComponent->ShadowCaster);
|
||||
glm::vec3 scale = m_TransformSystem->AbsoluteScale(entity);
|
||||
m_Renderer->AddModelToDraw(model, position, orientation, scale, modelComponent->Visible, modelComponent->ShadowCaster);
|
||||
}
|
||||
|
||||
// Debug draw bounds
|
||||
|
||||
@@ -45,4 +45,18 @@ glm::quat Systems::TransformSystem::AbsoluteOrientation(EntityID entity)
|
||||
} while (entity != 0);
|
||||
|
||||
return absOrientation;
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 Systems::TransformSystem::AbsoluteScale(EntityID entity)
|
||||
{
|
||||
glm::vec3 absScale(1);
|
||||
|
||||
do
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||
absScale *= transform->Scale;
|
||||
entity = m_World->GetEntityParent(entity);
|
||||
} while (entity != 0);
|
||||
|
||||
return absScale;
|
||||
}
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace Systems
|
||||
|
||||
glm::vec3 AbsolutePosition(EntityID entity);
|
||||
glm::quat AbsoluteOrientation(EntityID entity);
|
||||
glm::vec3 AbsoluteScale(EntityID entity);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user