A gray tank! :D
This commit is contained in:
@@ -1,6 +1,8 @@
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#ifndef Camera_h__
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#ifndef Camera_h__
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#define Camera_h__
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#define Camera_h__
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//#include "PrecompiledHeader.h"
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class Camera
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class Camera
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{
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{
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public:
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public:
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Executable
+14
@@ -0,0 +1,14 @@
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#ifndef FreeSteering_h__
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#define FreeSteering_h__
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#include "Component.h"
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namespace Components
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{
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struct FreeSteering : Component
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{
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float Speed = 35;
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};
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}
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#endif // FreeSteering_h__
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+40
-7
@@ -5,11 +5,41 @@ void GameWorld::Initialize()
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{
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{
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World::Initialize();
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World::Initialize();
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auto terrain = CreateEntity();
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std::shared_ptr<Components::Transform> transform;
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auto transform = AddComponent<Components::Transform>(terrain, "Transform");
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std::shared_ptr<Components::Model> model;
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auto camera = CreateEntity();
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transform = AddComponent<Components::Transform>(camera, "Transform");
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transform->Position.z = 5.f;
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auto cameraComp = AddComponent<Components::Camera>(camera, "Camera");
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AddComponent(camera, "Input");
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auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
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/*auto terrain = CreateEntity();
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transform = AddComponent<Components::Transform>(terrain, "Transform");
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transform->Scale = glm::vec3(.0005f);
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transform->Scale = glm::vec3(.0005f);
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auto model = AddComponent<Components::Model>(terrain, "Model");
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model = AddComponent<Components::Model>(terrain, "Model");
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model->ModelFile = "Models/terrain/terrain.obj";
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model->ModelFile = "Models/terrain/terrain.obj";*/
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auto tank = CreateEntity();
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transform = AddComponent<Components::Transform>(tank, "Transform");
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transform->Scale = glm::vec3(.01f);
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model = AddComponent<Components::Model>(tank, "Model");
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model->ModelFile = "Models/tank/tank_base.obj";
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{
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auto tank_top = CreateEntity(tank);
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transform = AddComponent<Components::Transform>(tank_top, "Transform");
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//transform->Scale = glm::vec3(.0005f);
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model = AddComponent<Components::Model>(tank_top, "Model");
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model->ModelFile = "Models/tank/tank_top.obj";
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{
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auto tank_barrel = CreateEntity(tank_top);
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transform = AddComponent<Components::Transform>(tank_barrel, "Transform");
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//transform->Scale = glm::vec3(.0005f);
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model = AddComponent<Components::Model>(tank_barrel, "Model");
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model->ModelFile = "Models/tank/tank_barrel.obj";
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}
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}
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}
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}
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void GameWorld::Update(double dt)
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void GameWorld::Update(double dt)
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@@ -31,17 +61,19 @@ void GameWorld::RegisterComponents()
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m_ComponentFactory.Register("Sprite", []() { return new Components::Sprite(); });
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m_ComponentFactory.Register("Sprite", []() { return new Components::Sprite(); });
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m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
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m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
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m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
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m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
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m_ComponentFactory.Register("FreeSteering", []() { return new Components::FreeSteering(); });
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}
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}
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void GameWorld::RegisterSystems()
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void GameWorld::RegisterSystems()
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{
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{
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m_SystemFactory.Register("TransformSystem", [this]() { return new Systems::TransformSystem(this); });
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//m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); });
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//m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); });
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//m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_Renderer); });
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m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_Renderer); });
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//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
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//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
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////m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
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////m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
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//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
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//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
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m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this); });
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//m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
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//m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
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m_SystemFactory.Register("TransformSystem", [this]() { return new Systems::TransformSystem(this); });
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m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
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m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
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}
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}
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@@ -49,10 +81,11 @@ void GameWorld::AddSystems()
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{
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{
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AddSystem("TransformSystem");
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AddSystem("TransformSystem");
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//AddSystem("LevelGenerationSystem");
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//AddSystem("LevelGenerationSystem");
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//AddSystem("InputSystem");
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AddSystem("InputSystem");
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//AddSystem("CollisionSystem");
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//AddSystem("CollisionSystem");
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////AddSystem("ParticleSystem");
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////AddSystem("ParticleSystem");
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//AddSystem("PlayerSystem");
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//AddSystem("PlayerSystem");
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AddSystem("FreeSteeringSystem");
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//AddSystem("SoundSystem");
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//AddSystem("SoundSystem");
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AddSystem("RenderSystem");
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AddSystem("RenderSystem");
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}
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}
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+3
-2
@@ -4,12 +4,13 @@
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#include "World.h"
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#include "World.h"
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#include "Renderer.h"
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#include "Renderer.h"
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//#include "Systems/TransformSystem.h"
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#include "Systems/TransformSystem.h"
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//#include "Systems/CollisionSystem.h"
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//#include "Systems/CollisionSystem.h"
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//#include "Systems/InputSystem.h"
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#include "Systems/InputSystem.h"
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//#include "Systems/LevelGenerationSystem.h"
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//#include "Systems/LevelGenerationSystem.h"
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//#include "Systems/ParticleSystem.h"
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//#include "Systems/ParticleSystem.h"
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//#include "Systems/PlayerSystem.h"
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//#include "Systems/PlayerSystem.h"
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#include "Systems/FreeSteeringSystem.h"
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#include "Systems/RenderSystem.h"
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#include "Systems/RenderSystem.h"
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//#include "Systems/SoundSystem.h"
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//#include "Systems/SoundSystem.h"
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+5
-4
@@ -14,7 +14,7 @@ Renderer::Renderer()
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m_DrawBounds = false;
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m_DrawBounds = false;
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#endif
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#endif
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m_ShadowMapRes = 2048*8;
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m_ShadowMapRes = 2048;
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m_SunPosition = glm::vec3(0, 1.5f, 10);
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m_SunPosition = glm::vec3(0, 1.5f, 10);
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m_SunTarget = glm::vec3(0, 0, 0);
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m_SunTarget = glm::vec3(0, 0, 0);
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m_SunProjection = glm::ortho<float>(-200, 200, -100, 400, -800, 600);
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m_SunProjection = glm::ortho<float>(-200, 200, -100, 400, -800, 600);
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@@ -30,9 +30,10 @@ void Renderer::Initialize()
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}
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}
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// Create a window
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// Create a window
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WIDTH = 1920;
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WIDTH = 1280;
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HEIGHT = 1080;
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HEIGHT = 720;
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glfwWindowHint(GLFW_SAMPLES, 16);
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// Antialiasing
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//glfwWindowHint(GLFW_SAMPLES, 16);
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m_Window = glfwCreateWindow(WIDTH, HEIGHT, "OpenGL", nullptr, nullptr);
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m_Window = glfwCreateWindow(WIDTH, HEIGHT, "OpenGL", nullptr, nullptr);
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if (!m_Window) {
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if (!m_Window) {
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LOG_ERROR("GLFW: Failed to create window");
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LOG_ERROR("GLFW: Failed to create window");
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Executable
+61
@@ -0,0 +1,61 @@
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#include "PrecompiledHeader.h"
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#include "FreeSteeringSystem.h"
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#include "World.h"
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Systems::FreeSteeringSystem::FreeSteeringSystem(World* world) : System(world)
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{
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}
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void Systems::FreeSteeringSystem::Update(double dt)
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{
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}
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void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto steering = m_World->GetComponent<Components::FreeSteering>(entity, "FreeSteering");
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auto input = m_World->GetComponent<Components::Input>(entity, "Input");
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if (steering && input) {
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auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
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glm::vec3 Camera_Right = glm::vec3(glm::vec4(1, 0, 0, 0) * transform->Orientation);
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glm::vec3 Camera_Forward = glm::vec3(glm::vec4(0, 0, 1, 0) * transform->Orientation);
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float speed = steering->Speed;
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if (input->KeyState[GLFW_KEY_LEFT_SHIFT]) {
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speed *= 4.0f;
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}
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if (input->KeyState[GLFW_KEY_LEFT_ALT]) {
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speed /= 4.0f;
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}
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if (input->KeyState[GLFW_KEY_A]) {
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transform->Position -= Camera_Right * (float)dt * speed;
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}
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else if (input->KeyState[GLFW_KEY_D]) {
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transform->Position += Camera_Right * (float)dt * speed;
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}
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if (input->KeyState[GLFW_KEY_W]) {
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transform->Position -= Camera_Forward * (float)dt * speed;
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}
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if (input->KeyState[GLFW_KEY_S]) {
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transform->Position += Camera_Forward * (float)dt * speed;
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}
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if (input->KeyState[GLFW_KEY_SPACE]) {
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transform->Position += glm::vec3(0, 1, 0) * (float)dt * speed;
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}
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if (input->KeyState[GLFW_KEY_LEFT_CONTROL]) {
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transform->Position -= glm::vec3(0, 1, 0) * (float)dt * speed;
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}
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if (input->MouseState[GLFW_MOUSE_BUTTON_LEFT]) {
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// TOUCHING THIS CODE MIGHT COUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
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//---------------------------------------------------------------------
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transform->Orientation = glm::angleAxis<float>(input->dY / 300.f, glm::vec3(1, 0, 0)) * transform->Orientation;
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transform->Orientation = transform->Orientation * glm::angleAxis<float>(input->dX / 300.f, glm::vec3(0, 1, 0));
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//---------------------------------------------------------------------
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// TOUCHING THIS CODE MIGHT COUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
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}
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}
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}
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Executable
+18
@@ -0,0 +1,18 @@
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#include <array>
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#include "System.h"
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#include "Components/Transform.h"
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#include "Components/Input.h"
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#include "Components/FreeSteering.h"
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namespace Systems
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{
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class FreeSteeringSystem : public System
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{
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public:
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FreeSteeringSystem(World* world);
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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};
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}
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Executable
+73
@@ -0,0 +1,73 @@
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#include "PrecompiledHeader.h"
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#include "InputSystem.h"
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#include "World.h"
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void Systems::InputSystem::Update(double dt)
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{
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m_LastKeyState = m_CurrentKeyState;
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m_LastMouseState = m_CurrentMouseState;
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// Keyboard input
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for (int i = 0; i <= GLFW_KEY_LAST; ++i) {
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m_CurrentKeyState[i] = glfwGetKey(m_Renderer->GetWindow(), i);
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}
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// Mouse buttons
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for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i) {
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m_CurrentMouseState[i] = glfwGetMouseButton(m_Renderer->GetWindow(), i);
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}
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// Cursor position
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double xpos, ypos;
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glfwGetCursorPos(m_Renderer->GetWindow(), &xpos, &ypos);
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m_CurrentMouseDeltaX = xpos - m_LastMouseX;
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m_CurrentMouseDeltaY = ypos - m_LastMouseY;
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m_LastMouseX = xpos;
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m_LastMouseY = ypos;
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// Lock mouse while holding LMB
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if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT]) {
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m_LastMouseX = m_Renderer->WIDTH / 2.f; // xpos;
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m_LastMouseY = m_Renderer->HEIGHT / 2.f; // ypos;
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glfwSetCursorPos(m_Renderer->GetWindow(), m_LastMouseX, m_LastMouseY);
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}
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// Hide/show cursor with LMB
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if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && !m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT]) {
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glfwSetInputMode(m_Renderer->GetWindow(), GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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}
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if (!m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT] && m_LastMouseState[GLFW_MOUSE_BUTTON_LEFT]) {
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glfwSetInputMode(m_Renderer->GetWindow(), GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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}
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#ifdef DEBUG
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// Wireframe
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if (m_CurrentKeyState[GLFW_KEY_F1] && !m_LastKeyState[GLFW_KEY_F1]) {
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m_Renderer->DrawWireframe(!m_Renderer->DrawWireframe());
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}
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// Normals
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if (m_CurrentKeyState[GLFW_KEY_F2] && !m_LastKeyState[GLFW_KEY_F2]) {
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m_Renderer->DrawNormals(!m_Renderer->DrawNormals());
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}
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// Bounds
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if (m_CurrentKeyState[GLFW_KEY_F3] && !m_LastKeyState[GLFW_KEY_F3]) {
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m_Renderer->DrawBounds(!m_Renderer->DrawBounds());
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}
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#endif
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}
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void Systems::InputSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto input = m_World->GetComponent<Components::Input>(entity, "Input");
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if (input == nullptr)
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return;
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input->KeyState = m_CurrentKeyState;
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input->LastKeyState = m_LastKeyState;
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input->MouseState = m_CurrentMouseState;
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input->LastMouseState = m_LastMouseState;
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input->dX = m_CurrentMouseDeltaX;
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input->dY = m_CurrentMouseDeltaY;
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}
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std::array<int, GLFW_KEY_LAST+1> Systems::InputSystem::m_CurrentKeyState;
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std::array<int, GLFW_KEY_LAST+1> Systems::InputSystem::m_LastKeyState;
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Executable
+35
@@ -0,0 +1,35 @@
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|
#ifndef InputSystem_h__
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#define InputSystem_h__
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#include <array>
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#include "System.h"
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#include "Renderer.h"
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#include "Components/Input.h"
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namespace Systems
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|
{
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|
|
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class InputSystem : public System
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|
{
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|
public:
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|
InputSystem(World* world, std::shared_ptr<Renderer> renderer)
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|
: System(world), m_Renderer(renderer) { }
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|
|
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|
void Update(double dt) override;
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|
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||||
|
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|
private:
|
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|
std::shared_ptr<Renderer> m_Renderer;
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|
static std::array<int, GLFW_KEY_LAST+1> m_CurrentKeyState;
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|
static std::array<int, GLFW_KEY_LAST+1> m_LastKeyState;
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|
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_CurrentMouseState;
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|
std::array<int, GLFW_MOUSE_BUTTON_LAST+1> m_LastMouseState;
|
||||||
|
float m_CurrentMouseDeltaX, m_CurrentMouseDeltaY;
|
||||||
|
float m_LastMouseX, m_LastMouseY;
|
||||||
|
|
||||||
|
};
|
||||||
|
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|
}
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|
#endif // InputSystem_h__
|
||||||
@@ -25,7 +25,8 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
|
|||||||
auto model = m_CachedModels[modelComponent->ModelFile];
|
auto model = m_CachedModels[modelComponent->ModelFile];
|
||||||
glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
|
glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
|
||||||
glm::quat orientation = m_TransformSystem->AbsoluteOrientation(entity);
|
glm::quat orientation = m_TransformSystem->AbsoluteOrientation(entity);
|
||||||
m_Renderer->AddModelToDraw(model, position, orientation, transformComponent->Scale, modelComponent->Visible, modelComponent->ShadowCaster);
|
glm::vec3 scale = m_TransformSystem->AbsoluteScale(entity);
|
||||||
|
m_Renderer->AddModelToDraw(model, position, orientation, scale, modelComponent->Visible, modelComponent->ShadowCaster);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Debug draw bounds
|
// Debug draw bounds
|
||||||
|
|||||||
@@ -45,4 +45,18 @@ glm::quat Systems::TransformSystem::AbsoluteOrientation(EntityID entity)
|
|||||||
} while (entity != 0);
|
} while (entity != 0);
|
||||||
|
|
||||||
return absOrientation;
|
return absOrientation;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
glm::vec3 Systems::TransformSystem::AbsoluteScale(EntityID entity)
|
||||||
|
{
|
||||||
|
glm::vec3 absScale(1);
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
|
||||||
|
absScale *= transform->Scale;
|
||||||
|
entity = m_World->GetEntityParent(entity);
|
||||||
|
} while (entity != 0);
|
||||||
|
|
||||||
|
return absScale;
|
||||||
|
}
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ namespace Systems
|
|||||||
|
|
||||||
glm::vec3 AbsolutePosition(EntityID entity);
|
glm::vec3 AbsolutePosition(EntityID entity);
|
||||||
glm::quat AbsoluteOrientation(EntityID entity);
|
glm::quat AbsoluteOrientation(EntityID entity);
|
||||||
|
glm::vec3 AbsoluteScale(EntityID entity);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,7 +19,4 @@ Global
|
|||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(Performance) = preSolution
|
|
||||||
HasPerformanceSessions = true
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|||||||
@@ -95,6 +95,8 @@
|
|||||||
<ClCompile Include="..\..\src\Renderer.cpp" />
|
<ClCompile Include="..\..\src\Renderer.cpp" />
|
||||||
<ClCompile Include="..\..\src\ShaderProgram.cpp" />
|
<ClCompile Include="..\..\src\ShaderProgram.cpp" />
|
||||||
<ClCompile Include="..\..\src\Skybox.cpp" />
|
<ClCompile Include="..\..\src\Skybox.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\Systems\FreeSteeringSystem.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\Systems\InputSystem.cpp" />
|
||||||
<ClCompile Include="..\..\src\Systems\RenderSystem.cpp" />
|
<ClCompile Include="..\..\src\Systems\RenderSystem.cpp" />
|
||||||
<ClCompile Include="..\..\src\Systems\TransformSystem.cpp" />
|
<ClCompile Include="..\..\src\Systems\TransformSystem.cpp" />
|
||||||
<ClCompile Include="..\..\src\Texture.cpp" />
|
<ClCompile Include="..\..\src\Texture.cpp" />
|
||||||
@@ -108,6 +110,7 @@
|
|||||||
<ClInclude Include="..\..\src\Components\Camera.h" />
|
<ClInclude Include="..\..\src\Components\Camera.h" />
|
||||||
<ClInclude Include="..\..\src\Components\Collision.h" />
|
<ClInclude Include="..\..\src\Components\Collision.h" />
|
||||||
<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
|
<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
|
||||||
|
<ClInclude Include="..\..\src\Components\FreeSteering.h" />
|
||||||
<ClInclude Include="..\..\src\Components\Input.h" />
|
<ClInclude Include="..\..\src\Components\Input.h" />
|
||||||
<ClInclude Include="..\..\src\Components\Model.h" />
|
<ClInclude Include="..\..\src\Components\Model.h" />
|
||||||
<ClInclude Include="..\..\src\Components\ParticleEmitter.h" />
|
<ClInclude Include="..\..\src\Components\ParticleEmitter.h" />
|
||||||
@@ -130,6 +133,8 @@
|
|||||||
<ClInclude Include="..\..\src\ShaderProgram.h" />
|
<ClInclude Include="..\..\src\ShaderProgram.h" />
|
||||||
<ClInclude Include="..\..\src\Skybox.h" />
|
<ClInclude Include="..\..\src\Skybox.h" />
|
||||||
<ClInclude Include="..\..\src\System.h" />
|
<ClInclude Include="..\..\src\System.h" />
|
||||||
|
<ClInclude Include="..\..\src\Systems\FreeSteeringSystem.h" />
|
||||||
|
<ClInclude Include="..\..\src\Systems\InputSystem.h" />
|
||||||
<ClInclude Include="..\..\src\Systems\RenderSystem.h" />
|
<ClInclude Include="..\..\src\Systems\RenderSystem.h" />
|
||||||
<ClInclude Include="..\..\src\Systems\TransformSystem.h" />
|
<ClInclude Include="..\..\src\Systems\TransformSystem.h" />
|
||||||
<ClInclude Include="..\..\src\Texture.h" />
|
<ClInclude Include="..\..\src\Texture.h" />
|
||||||
|
|||||||
@@ -19,6 +19,12 @@
|
|||||||
<ClCompile Include="..\..\src\Systems\TransformSystem.cpp">
|
<ClCompile Include="..\..\src\Systems\TransformSystem.cpp">
|
||||||
<Filter>Systems</Filter>
|
<Filter>Systems</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\Systems\InputSystem.cpp">
|
||||||
|
<Filter>Systems</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\src\Systems\FreeSteeringSystem.cpp">
|
||||||
|
<Filter>Systems</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Filter Include="Util">
|
<Filter Include="Util">
|
||||||
@@ -106,6 +112,15 @@
|
|||||||
<ClInclude Include="..\..\src\Systems\TransformSystem.h">
|
<ClInclude Include="..\..\src\Systems\TransformSystem.h">
|
||||||
<Filter>Systems</Filter>
|
<Filter>Systems</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\Systems\InputSystem.h">
|
||||||
|
<Filter>Systems</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\Systems\FreeSteeringSystem.h">
|
||||||
|
<Filter>Systems</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\Components\FreeSteering.h">
|
||||||
|
<Filter>Components</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\..\src\Shaders\AABB.frag.glsl">
|
<None Include="..\..\src\Shaders\AABB.frag.glsl">
|
||||||
|
|||||||
Reference in New Issue
Block a user