Merge remote-tracking branch 'origin/master' into FMOD

Conflicts:
	src/GameWorld.cpp
	src/Systems/SoundSystem.h
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
Stiffly
2014-05-25 01:42:26 +02:00
58 changed files with 1860 additions and 533 deletions
+496 -46
View File
@@ -45,28 +45,55 @@ void GameWorld::Initialize()
RegisterComponents();
//{
// auto camera = CreateEntity();
// auto transform = AddComponent<Components::Transform>(camera);
// transform->Position.z = 20.f;
// transform->Position.y = 20.f;
// //transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
// auto cameraComp = AddComponent<Components::Camera>(camera);
// cameraComp->FarClip = 2000.f;
// auto freeSteering = AddComponent<Components::FreeSteering>(camera);
// CommitEntity(camera);
//}
auto camera = CreateEntity();
{
auto transform = AddComponent<Components::Transform>(camera);
transform->Position.z = 20.f;
transform->Position.y = 20.f;
//transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
auto cameraComp = AddComponent<Components::Camera>(camera);
cameraComp->FarClip = 2000.f;
auto freeSteering = AddComponent<Components::FreeSteering>(camera);
}
CommitEntity(camera);
auto viewport1 = CreateEntity();
{
auto viewport = AddComponent<Components::Viewport>(viewport1);
viewport->Right = 0.5f;
viewport->Camera = camera;
}
CommitEntity(viewport1);
auto viewport2 = CreateEntity();
{
auto viewport = AddComponent<Components::Viewport>(viewport2);
viewport->Left = 0.5f;
}
CommitEntity(viewport2);
auto player1 = CreateEntity();
{
auto player = AddComponent<Components::Player>(player1);
player->ID = 1;
}
auto player2 = CreateEntity();
{
auto player = AddComponent<Components::Player>(player2);
player->ID = 2;
}
{
auto ground = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground);
transform->Position = glm::vec3(0, 0, 0);
transform->Position = glm::vec3(0, -50, 0);
//transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
auto model = AddComponent<Components::Model>(ground);
//model->ModelFile = "Models/TestScene/testScene.obj";
model->ModelFile = "Models/Placeholders/Terrain/Terrain2.obj";
model->ModelFile = "Models/TestScene3/testScene.obj";
//model->ModelFile = "Models/Placeholders/Terrain/Terrain2.obj";
auto physics = AddComponent<Components::Physics>(ground);
physics->Mass = 10;
@@ -75,8 +102,8 @@ void GameWorld::Initialize()
auto groundshape = CreateEntity(ground);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/Placeholders/Terrain/Terrain2.obj";
//meshShape->ResourceName = "Models/TestScene/testScene.obj";
//meshShape->ResourceName = "Models/Placeholders/Terrain/Terrain2.obj";
meshShape->ResourceName = "Models/TestScene3/testScene.obj";
CommitEntity(groundshape);
@@ -223,11 +250,14 @@ void GameWorld::Initialize()
transform->Position = glm::vec3(0, 5, 0);
//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
auto physics = AddComponent<Components::Physics>(tank);
physics->Mass = 45000;
physics->Mass = 63000 - 16000;
physics->Static = false;
auto vehicle = AddComponent<Components::Vehicle>(tank);
vehicle->MaxTorque = 5200.f;
AddComponent<Components::TankSteering>(tank);
vehicle->MaxTorque = 36000.f;
vehicle->MaxSteeringAngle = 90.f;
vehicle->MaxSpeedFullSteeringAngle = 4.f;
auto tankSteering = AddComponent<Components::TankSteering>(tank);
tankSteering->Player = player1;
AddComponent<Components::Input>(tank);
{
@@ -249,24 +279,24 @@ void GameWorld::Initialize()
auto transform = AddComponent<Components::Transform>(chassis);
transform->Position = glm::vec3(0, 0, 0);
auto model = AddComponent<Components::Model>(chassis);
model->ModelFile = "Models/Tank/Fix/Chassi.obj";
model->ModelFile = "Models/Tank/tankBody.obj";
}
{
auto tower = CreateEntity(tank);
SetProperty(tower, "Name", "tower");
auto transform = AddComponent<Components::Transform>(tower);
transform->Position = glm::vec3(0.f, 1.2f, 1.8f);
transform->Position = glm::vec3(0.f, 0.68f, 0.9f);
auto model = AddComponent<Components::Model>(tower);
model->ModelFile = "Models/Tank/Fix/Top.obj";
model->ModelFile = "Models/Tank/tankTop.obj";
auto towerSteering = AddComponent<Components::TowerSteering>(tower);
towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f);
towerSteering->TurnSpeed = glm::pi<float>()/4.f;
{
auto barrel = CreateEntity(tower);
auto transform = AddComponent<Components::Transform>(barrel);
transform->Position = glm::vec3(-0.018f, -0.2, -1.3f);
transform->Position = glm::vec3(-0.012f, 0.4f, -0.75);
auto model = AddComponent<Components::Model>(barrel);
model->ModelFile = "Models/Tank/Fix/Barrel.obj";
model->ModelFile = "Models/Tank/tankBarrel.obj";
auto barrelSteering = AddComponent<Components::BarrelSteering>(barrel);
barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
barrelSteering->TurnSpeed = glm::pi<float>()/4.f;
@@ -279,7 +309,7 @@ void GameWorld::Initialize()
transform->Scale = glm::vec3(3.f);
AddComponent<Components::Template>(shot);
auto physics = AddComponent<Components::Physics>(shot);
physics->Mass = 10.f;
physics->Mass = 25.f;
physics->Static = false;
auto modelComponent = AddComponent<Components::Model>(shot);
modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
@@ -297,22 +327,25 @@ void GameWorld::Initialize()
barrelSteering->ShotTemplate = shot;
}
CommitEntity(barrel);
tankSteering->Barrel = barrel;
}
CommitEntity(tower);
tankSteering->Turret = tower;
auto cameraTower = CreateEntity(tower);
{
auto camera = CreateEntity(tower);
auto transform = AddComponent<Components::Transform>(camera);
transform->Position.z = 30.f;
transform->Position.y = 5.f;
//transform->Orientation = glm::quat(glm::vec3(-glm::pi<float>() / 8.f, 0.f, 0.f));
transform->Orientation = glm::angleAxis(glm::pi<float>() / 100, glm::vec3(1, 0, 0));
auto cameraComp = AddComponent<Components::Camera>(camera);
auto transform = AddComponent<Components::Transform>(cameraTower);
transform->Position.z = 11.f;
transform->Position.y = 4.f;
//transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
auto cameraComp = AddComponent<Components::Camera>(cameraTower);
cameraComp->FarClip = 2000.f;
AddComponent<Components::Input>(camera);
//auto freeSteering = AddComponent<Components::FreeSteering>(cameraTower);
AddComponent<Components::Listener>(tank);
//auto freeSteering = AddComponent<Components::FreeSteering>(camera);
CommitEntity(camera);
}
CommitEntity(cameraTower);
GetComponent<Components::Viewport>(viewport1)->Camera = cameraTower;
}
{
@@ -334,7 +367,7 @@ void GameWorld::Initialize()
//Create wheels
float wheelOffset = 0.4f;
float springLength = 0.3f;
float suspensionStrength = 25.f;
float suspensionStrength = 15.f;
{
auto wheel = CreateEntity(tank);
@@ -350,7 +383,7 @@ void GameWorld::Initialize()
Wheel->Radius = 0.6f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
@@ -380,7 +413,7 @@ void GameWorld::Initialize()
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
@@ -411,7 +444,7 @@ void GameWorld::Initialize()
Wheel->Radius = 0.6f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
@@ -439,9 +472,9 @@ void GameWorld::Initialize()
Wheel->AxleID = 0;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
@@ -473,7 +506,7 @@ void GameWorld::Initialize()
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
@@ -502,7 +535,7 @@ void GameWorld::Initialize()
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
@@ -557,7 +590,7 @@ void GameWorld::Initialize()
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
@@ -586,7 +619,7 @@ void GameWorld::Initialize()
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 4.f;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
@@ -630,7 +663,423 @@ void GameWorld::Initialize()
CommitEntity(tank);
}
{
auto tank = CreateEntity();
auto transform = AddComponent<Components::Transform>(tank);
transform->Position = glm::vec3(20, 5, 0);
//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
auto physics = AddComponent<Components::Physics>(tank);
physics->Mass = 63000 - 16000;
physics->Static = false;
auto vehicle = AddComponent<Components::Vehicle>(tank);
vehicle->MaxTorque = 36000.f;
vehicle->MaxSteeringAngle = 90.f;
vehicle->MaxSpeedFullSteeringAngle = 4.f;
auto tankSteering = AddComponent<Components::TankSteering>(tank);
tankSteering->Player = player2;
AddComponent<Components::Input>(tank);
{
auto shape = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/Tank/Fix/ChassiCollision.obj";
CommitEntity(shape);
// auto box = AddComponent<Components::Box>(jeep);
// box->Width = 1.487f;
// box->Height = 0.727f;
// box->Depth = 2.594f;
}
{
auto chassis = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(chassis);
transform->Position = glm::vec3(0, 0, 0);
auto model = AddComponent<Components::Model>(chassis);
model->ModelFile = "Models/Tank/tankBody.obj";
}
{
auto tower = CreateEntity(tank);
SetProperty(tower, "Name", "tower");
auto transform = AddComponent<Components::Transform>(tower);
transform->Position = glm::vec3(0.f, 0.68f, 0.9f);
auto model = AddComponent<Components::Model>(tower);
model->ModelFile = "Models/Tank/tankTop.obj";
auto towerSteering = AddComponent<Components::TowerSteering>(tower);
towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f);
towerSteering->TurnSpeed = glm::pi<float>()/4.f;
{
auto barrel = CreateEntity(tower);
auto transform = AddComponent<Components::Transform>(barrel);
transform->Position = glm::vec3(-0.012f, 0.4f, -0.75);
auto model = AddComponent<Components::Model>(barrel);
model->ModelFile = "Models/Tank/tankBarrel.obj";
auto barrelSteering = AddComponent<Components::BarrelSteering>(barrel);
barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
barrelSteering->TurnSpeed = glm::pi<float>()/4.f;
barrelSteering->ShotSpeed = 70.f;
{
auto shot = CreateEntity(barrel);
auto transform = AddComponent<Components::Transform>(shot);
transform->Position = glm::vec3(0.35f, 0.f, -2.f);
transform->Orientation = glm::angleAxis(-glm::pi<float>()/2.f, glm::vec3(1, 0, 0));
transform->Scale = glm::vec3(3.f);
AddComponent<Components::Template>(shot);
auto physics = AddComponent<Components::Physics>(shot);
physics->Mass = 25.f;
physics->Static = false;
auto modelComponent = AddComponent<Components::Model>(shot);
modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
{
auto shape = CreateEntity(shot);
auto transform = AddComponent<Components::Transform>(shape);
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.5f;
boxShape->Height = 0.5f;
boxShape->Depth = 0.5f;
CommitEntity(shape);
}
CommitEntity(shot);
barrelSteering->ShotTemplate = shot;
}
CommitEntity(barrel);
tankSteering->Barrel = barrel;
}
CommitEntity(tower);
tankSteering->Turret = tower;
auto cameraTower = CreateEntity(tower);
{
auto transform = AddComponent<Components::Transform>(cameraTower);
transform->Position.z = 11.f;
transform->Position.y = 4.f;
//transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
auto cameraComp = AddComponent<Components::Camera>(cameraTower);
cameraComp->FarClip = 2000.f;
//auto freeSteering = AddComponent<Components::FreeSteering>(cameraTower);
}
CommitEntity(cameraTower);
GetComponent<Components::Viewport>(viewport2)->Camera = cameraTower;
}
{
auto lightentity = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(lightentity);
transform->Position = glm::vec3(0, 0, 0);
auto light = AddComponent<Components::PointLight>(lightentity);
//light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
//light->Specular = glm::vec3(1.f);
/*light->ConstantAttenuation = 0.3f;
light->LinearAttenuation = 0.003f;
light->QuadraticAttenuation = 0.002f;*/
}
// auto wheelpair = CreateEntity(tank);
// SetProperty(wheelpair, "Name", "WheelPair");
// AddComponent(wheelpair, "WheelPairThingy");
//Create wheels
float wheelOffset = 0.4f;
float springLength = 0.3f;
float suspensionStrength = 15.f;
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -2.6f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -0.83f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 0;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = true;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
//Back
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 1.f);
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 2.95f);
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
auto entity = CreateEntity(tank);
auto transformComponent = AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(2,-1.7,2.0);
transformComponent->Scale = glm::vec3(3,3,3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0));
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2;
emitterComponent->SpawnFrequency = 0.005;
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
CommitEntity(entity);
auto particleEntity = CreateEntity(entity);
auto TEMP = AddComponent<Components::Transform>(particleEntity);
TEMP->Scale = glm::vec3(0);
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
emitterComponent->ParticleTemplate = particleEntity;
CommitEntity(particleEntity);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 1.f);
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
}
{
auto wheel = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(wheel);
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 2.95f);
auto model = AddComponent<Components::Model>(wheel);
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
auto Wheel = AddComponent<Components::Wheel>(wheel);
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
Wheel->AxleID = 1;
Wheel->Mass = 2000;
Wheel->Radius = 0.6f;
Wheel->Steering = false;
Wheel->SuspensionStrength = suspensionStrength;
Wheel->Friction = 3.f;
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheel);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheel);
auto entity = CreateEntity(tank);
auto transformComponent = AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(-2,-1.7,2.0);
transformComponent->Scale = glm::vec3(3,3,3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0));
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2;
emitterComponent->SpawnFrequency = 0.005;
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
CommitEntity(entity);
auto particleEntity = CreateEntity(entity);
auto TEMP = AddComponent<Components::Transform>(particleEntity);
TEMP->Scale = glm::vec3(0);
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
emitterComponent->ParticleTemplate = particleEntity;
CommitEntity(particleEntity);
}
CommitEntity(tank);
}
/*
for(int i = 0; i < 10; i++)
@@ -763,6 +1212,7 @@ void GameWorld::RegisterComponents()
{
m_ComponentFactory.Register<Components::Transform>([]() { return new Components::Transform(); });
m_ComponentFactory.Register<Components::Template>([]() { return new Components::Template(); });
m_ComponentFactory.Register<Components::Player>([]() { return new Components::Player(); });
}
void GameWorld::RegisterSystems()