Gate fixed

This commit is contained in:
ViktorLjung
2014-05-30 18:44:53 +02:00
parent a1149394bb
commit aeaadcba0f
4 changed files with 5 additions and 13 deletions
+3 -5
View File
@@ -248,10 +248,8 @@ void GameWorld::Initialize()
auto RampShape = CreateEntity(gateBase);
auto transform = AddComponent<Components::Transform>(RampShape);
transform->Position = glm::vec3(0, 0.24f, 0);
auto box = AddComponent<Components::BoxShape>(RampShape);
box->Width = 14.9f/2;
box->Height = 0.38f/2;
box->Depth = 1.484f/2;
auto mesh = AddComponent<Components::MeshShape>(RampShape);
mesh->ResourceName = "Models/Gate/Lift/RampCollision.obj";
CommitEntity(RampShape);
}
CommitEntity(gateBase);
@@ -296,7 +294,7 @@ void GameWorld::Initialize()
auto trigger = AddComponent<Components::Trigger>(gateTrigger);
auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
triggerMove->Entity = gate;
triggerMove->Time = 3.f;
triggerMove->Time = 0.5f;
triggerMove->GoalPosition = glm::vec3(0, -50 + 9.02345f, 150);