Gate fixed
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@@ -24,7 +24,7 @@ void Systems::TransformSystem::UpdateEntity( double dt, EntityID entity, EntityI
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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glm::vec3 move = m_MoveItems[entity].GoalPosition - transform->Position;
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move *= m_MoveItems[entity].Time;
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move /= m_MoveItems[entity].Time;
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m_MoveItems[entity].Time -= dt;
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if(m_MoveItems[entity].Time <= 0)
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