Merge branch 'deffered_rendering'
Conflicts: assets src/Components/Physics.h src/GameWorld.cpp src/GameWorld.h src/Systems/PhysicsSystem.cpp vs11/Returngeance/Returngeance.vcxproj vs11/Returngeance/Returngeance.vcxproj.filters
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@@ -22,6 +22,7 @@
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#include "Systems/DamageSystem.h"
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#include "Systems/WheelPairSystem.h"
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#include "Systems/FollowSystem.h"
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#include "Systems/WallSystem.h"
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#include "Systems/GarageSystem.h"
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#include "Components/Camera.h"
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@@ -77,10 +78,12 @@ private:
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void BindGamepadAxis(Gamepad::Axis axis, std::string command, float value);
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void BindGamepadButton(Gamepad::Button button, std::string command, float value);
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EntityID CreateTank(int playerID);
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void CreateGate(glm::vec3 Position);
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void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
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EntityID CreateJeep(int playerID);
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EntityID CreateWall(glm::vec3 pos, glm::quat orientation);
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EntityID CreateGarage(glm::vec3 Position, int playerID);
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std::vector<EntityID> m_WallDebrisTemplates;
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};
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#endif // GameWorld_h__
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