WIP
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@@ -11,11 +11,13 @@ struct PointLight : Component
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{
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float Intensity;
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float MaxRange;
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glm::vec3 Specular;
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glm::vec3 Diffuse;
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float constantAttenuation, linearAttenuation, quadraticAttenuation;
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float spotExponent;
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Color color;
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glm::vec3 Specular;
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glm::vec3 Diffuse;
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float specularExponent;
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};
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}
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