La till lite ljus och annan skit. Började på defucked rendering och det gick ju jävligt bra fucktiskt.

This commit is contained in:
Tleety
2014-04-17 00:05:19 +02:00
parent fe263784ae
commit b1edefcf26
7 changed files with 147 additions and 33 deletions
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#version 430
in vec2 TexCoord0;
in vec3 Normal0;
in vec3 WorldPos0;
layout (location = 0) out vec3 WorldPosOut;
layout (location = 1) out vec3 DiffuseOut;
layout (location = 2) out vec3 NormalOut;
layout (location = 3) out vec3 TexCoordOut;
uniform sampler2D gColorMap;
void main()
{
WorldPosOut = WorldPos0;
DiffuseOut = texture(gColorMap, TexCoord0).xyz;
NormalOut = normalize(Normal0);
TexCoordOut = vec3(TexCoord0, 0.0);
}
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#version 430
layout (location = 0) in vec3 Position;
layout (location = 1) in vec2 TexCoord;
layout (location = 2) in vec3 Normal;
uniform mat4 gWVP;
uniform mat4 gWorld;
out vec2 TexCoord0;
out vec3 Normal0;
out vec3 WorldPos0;
void main()
{
gl_Position = gWVP * vec4(Position, 1.0);
TexCoord0 = TexCoord;
Normal0 = (gWorld * vec4(Normal, 0.0)).xyz;
WorldPos0 = (gWorld * vec4(Position, 1.0)).xyz;
}