La till lite ljus och annan skit. Började på defucked rendering och det gick ju jävligt bra fucktiskt.
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@@ -41,7 +41,7 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
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worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY; // just fix the entity if the object falls off too far
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// You must specify the size of the broad phase - objects should not be simulated outside this region
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worldInfo.setBroadPhaseWorldSize(1000.0f);
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worldInfo.setBroadPhaseWorldSize(10000.0f);
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m_PhysicsWorld = new hkpWorld(worldInfo);
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}
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// Register all collision agents, even though only box - box will be used in this particular example.
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