Gate half done
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@@ -82,7 +82,7 @@ void Systems::TriggerSystem::Flag( EntityID entity, EntityID phantomEntity )
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m_World->RemoveComponent<Components::Trigger>(phantomEntity);
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m_World->SetEntityParent(phantomEntity, entity);
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auto phantomTransform = m_World->GetComponent<Components::Transform>(phantomEntity);
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phantomTransform->Position = glm::vec3(1.f, 0.1f, 2.f);
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phantomTransform->Position = glm::vec3(-1.5f, 0.1f, 2.f);
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}
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