Merge remote-tracking branch 'origin/deffered_rendering'
Conflicts: assets src/Components/PointLight.h src/GameWorld.cpp src/Renderer.cpp src/Renderer.h vs11/Returngeance/Returngeance.vcxproj.filters
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@@ -195,6 +195,7 @@
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<ClInclude Include="..\..\src\Systems\TankSteeringSystem.h" />
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<ClInclude Include="..\..\src\Systems\TransformSystem.h" />
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<ClInclude Include="..\..\src\Texture.h" />
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<ClInclude Include="..\..\src\Util\defferedUtil.h" />
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<ClInclude Include="..\..\src\Util\GLError.h" />
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<ClInclude Include="..\..\src\Util\Rectangle.h" />
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<ClInclude Include="..\..\src\Util\Logging.h" />
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@@ -203,7 +204,11 @@
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\AABB.frag.glsl" />
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<None Include="..\..\src\Shaders\FinalPass.frag.glsl" />
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<None Include="..\..\src\Shaders\FinalPass.vert.glsl" />
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<None Include="..\..\src\Shaders\Fragment.glsl" />
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<None Include="..\..\src\Shaders\Fragment2-Debug.glsl" />
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<None Include="..\..\src\Shaders\Fragment2.glsl" />
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<None Include="..\..\src\Shaders\Normals.frag.glsl" />
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<None Include="..\..\src\Shaders\Normals.geo.glsl" />
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<None Include="..\..\src\Shaders\ShadowMap.frag.glsl" />
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@@ -211,6 +216,7 @@
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<None Include="..\..\src\Shaders\Skybox.frag.glsl" />
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<None Include="..\..\src\Shaders\Skybox.vert.glsl" />
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<None Include="..\..\src\Shaders\Vertex.glsl" />
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<None Include="..\..\src\Shaders\Vertex2.glsl" />
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<None Include="..\..\src\Shaders\VisualizeDepth.frag.glsl" />
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<None Include="..\..\src\Shaders\VisualizeDepth.vert.glsl" />
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</ItemGroup>
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