Rigidbody position not updating in debug FIXED
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@@ -143,13 +143,10 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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}
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else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
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{
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if(m_RigidBodies[entity]->isActive())
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{
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hkVector4 position = m_RigidBodies[entity]->getPosition();
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transformComponent->Position = glm::vec3(position(0), position(1), position(2));
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hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
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transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
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}
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hkVector4 position = m_RigidBodies[entity]->getPosition();
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transformComponent->Position = glm::vec3(position(0), position(1), position(2));
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hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
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transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
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}
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@@ -271,6 +268,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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{
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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shape->removeReference();
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rigidBody->removeReference();
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}
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