Fixed lights and added a bad gamma correction

This commit is contained in:
Tleety
2014-05-10 19:51:48 +02:00
parent d00ff3c2ed
commit c1c30b0019
7 changed files with 81 additions and 80 deletions
+3 -5
View File
@@ -224,15 +224,13 @@ void GameWorld::Initialize()
CommitEntity(car);
}
*/
for(int i = 0; i < 6; i++)
for(int i = 0; i < 20; i++)
{
auto Light = CreateEntity();
auto transform = AddComponent<Components::Transform>(Light, "Transform");
transform->Position = glm::vec3(20+ 10*cos(i), 3, 0 + 10*sin(i));
transform->Position = glm::vec3(i*cos(i), 3, 0 + i*sin(i));
auto light = AddComponent<Components::PointLight>(Light, "PointLight");
light->Diffuse = glm::vec3(0.5f, 0.5f, 1.0f);
light->Specular = glm::vec3(1.0f, 1.0f, 1.0f);
light->specularExponent = 1.0f;
//light->Specular = glm::vec3(1.0f, 1.0f, 1.0f);
auto model = AddComponent<Components::Model>(Light, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
}