Fixed lights and added a bad gamma correction
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@@ -13,11 +13,11 @@ uniform vec3 ls;
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uniform vec3 ld;
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uniform vec3 lp;
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uniform float LightRadius;
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const float specularExponent = 50.0;
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uniform float specularExponent;
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uniform vec3 CameraPosition;
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const vec3 ks = vec3(1.0, 0.0, 0.0);
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const vec3 kd = vec3(0.8, 0.8, 0.8);
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const vec3 ks = vec3(1.0, 1.0, 1.0);
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const vec3 kd = vec3(1.0, 1.0, 1.0);
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const vec3 ka = vec3(1.0, 1.0, 1.0);
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const float kshine = 1.0;
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