Fixed lights and added a bad gamma correction
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@@ -38,7 +38,8 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
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position,
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pointLightComponent->Specular,
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pointLightComponent->Diffuse,
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pointLightComponent->specularExponent
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pointLightComponent->specularExponent,
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pointLightComponent->Scale
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);
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}
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