Damage and Spashdamage working, phantomShapes not really working
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#ifndef Components_FrameTimer_h__
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#define Components_FrameTimer_h__
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#include "Component.h"
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namespace Components
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{
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struct FrameTimer : public Component
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{
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int Frames;
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virtual FrameTimer* Clone() const override { return new FrameTimer(*this); }
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};
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}
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#endif // Components_FrameTimer_h__
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