Damage and Spashdamage working, phantomShapes not really working
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#ifndef Trigger_h__
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#define Trigger_h__
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#include "Component.h"
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namespace Components
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{
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struct Trigger : Component
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{
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bool TriggerOnce;
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virtual Trigger* Clone() const override { return new Trigger(*this); }
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};
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}
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#endif // Trigger_h__
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