Damage and Spashdamage working, phantomShapes not really working

This commit is contained in:
ViktorLjung
2014-05-27 07:04:29 +02:00
parent a0ee235473
commit c37df5c178
27 changed files with 804 additions and 202 deletions
+28
View File
@@ -0,0 +1,28 @@
#ifndef TimerSystem_h__
#define TimerSystem_h__
#include "System.h"
#include "Components/Transform.h"
#include "Components/Timer.h"
#include "Components/FrameTimer.h"
namespace Systems
{
class TimerSystem : public System
{
public:
TimerSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
void RegisterComponents(ComponentFactory* cf) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
};
}
#endif // TimerSystem_h__