Damage and Spashdamage working, phantomShapes not really working
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#ifndef TimerSystem_h__
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#define TimerSystem_h__
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#include "System.h"
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#include "Components/Transform.h"
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#include "Components/Timer.h"
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#include "Components/FrameTimer.h"
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namespace Systems
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{
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class TimerSystem : public System
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{
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public:
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TimerSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
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: System(world, eventBroker) { }
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void RegisterComponents(ComponentFactory* cf) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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private:
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};
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}
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#endif // TimerSystem_h__
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