Damage and Spashdamage working, phantomShapes not really working

This commit is contained in:
ViktorLjung
2014-05-27 07:04:29 +02:00
parent a0ee235473
commit c37df5c178
27 changed files with 804 additions and 202 deletions
+43
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#ifndef TriggerSystem_h__
#define TriggerSystem_h__
#include "System.h"
#include "Components/Transform.h"
#include "Events/SetVelocity.h"
#include "Events/ApplyForce.h"
#include "Events/ApplyPointImpulse.h"
#include <unordered_map>
#include "Components/Trigger.h"
#include "Components/TriggerExplosion.h"
#include "Events/EnterTrigger.h"
#include <math.h>
namespace Systems
{
class TriggerSystem : public System
{
public:
TriggerSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
void Initialize() override;
void RegisterComponents(ComponentFactory* cf) override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void OnComponentRemoved(EntityID entity, std::string type, Component* component) override;
void OnEntityCommit(EntityID entity) override;
void OnEntityRemoved(EntityID entity) override;
EventRelay<TriggerSystem, Events::EnterTrigger> m_EEnterTrigger;
bool OnEnterTrigger(const Events::EnterTrigger &event);
private:
void Explosion(EntityID entity, EntityID phantomEntity);
};
}
#endif // TriggerSystem_h__