diff --git a/assets b/assets index 8e4988f..e077e44 160000 --- a/assets +++ b/assets @@ -1 +1 @@ -Subproject commit 8e4988fc2ba2582098f9a2e870cb981df7218985 +Subproject commit e077e4412bad4e43a6ae88454efd25880b5d03f2 diff --git a/src/Components/WheelPair.h b/src/Components/WheelPair.h index 4e74a82..24bc598 100644 --- a/src/Components/WheelPair.h +++ b/src/Components/WheelPair.h @@ -8,7 +8,8 @@ namespace Components struct WheelPair : Component { - // Flag for pair wheels + EntityID FakeWheelFront; + EntityID FakeWheelBack; virtual WheelPair* Clone() const override { return new WheelPair(*this); } }; diff --git a/src/GUI/Frame.h b/src/GUI/Frame.h index a2acb8e..e502fea 100644 --- a/src/GUI/Frame.h +++ b/src/GUI/Frame.h @@ -32,12 +32,14 @@ public: , Rectangle() , m_Name("UIParent") , m_Layer(0) + , m_Hidden(false) { } // Create a frame as a child Frame(Frame* parent, std::string name) : m_Name(name) , m_Layer(0) + , m_Hidden(false) { SetParent(std::shared_ptr(parent)); } ::RenderQueue RenderQueue; @@ -74,6 +76,9 @@ public: std::string Name() const { return m_Name; } void SetName(std::string val) { m_Name = val; } int Layer() const { return m_Layer; } + bool Hidden() const { return m_Hidden; } + void Hide() { m_Hidden = true; } + void Show() { m_Hidden = false; } int Left() const override { @@ -105,6 +110,9 @@ public: void UpdateLayered(double dt) { + if (this->Hidden()) + return; + // Update ourselves this->Update(dt); @@ -115,6 +123,8 @@ public: for (auto &pairChild : children) { auto child = pairChild.second; + if (child->Hidden()) + continue; child->Update(dt); } } @@ -123,6 +133,9 @@ public: void DrawLayered(std::shared_ptr renderer) { + if (this->Hidden()) + return; + // Draw ourselves renderer->SetViewport(AbsoluteRectangle()); this->Draw(renderer); @@ -134,6 +147,8 @@ public: for (auto &pairChild : children) { auto child = pairChild.second; + if (child->Hidden()) + continue; Rectangle rect = child->AbsoluteRectangle(); renderer->SetViewport(rect); child->Draw(renderer); @@ -149,7 +164,8 @@ protected: std::string m_Name; int m_Layer; - + bool m_Hidden; + std::shared_ptr m_Parent; typedef std::multimap> Children_t; // name -> frame std::map m_Children; // layer -> Children_t diff --git a/src/GUI/GameFrame.h b/src/GUI/GameFrame.h index 8286997..19f66ac 100644 --- a/src/GUI/GameFrame.h +++ b/src/GUI/GameFrame.h @@ -18,32 +18,47 @@ public: GameFrame(Frame* parent, std::string name) : Frame(parent, name) { + EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &GameFrame::OnKeyUp); + m_World = std::make_shared(EventBroker, ResourceManager); auto worldFrame = new WorldFrame(this, "GameWorldFrame", m_World); { vp1 = new Viewport(worldFrame, "Viewport1", m_World); vp1->X = 0; vp1->Width = 640; - vp1->Height = 720 / 2; new PlayerHUD(vp1, "PlayerHUD", m_World, 1); vp2 = new Viewport(worldFrame, "Viewport2", m_World); vp2->X = vp1->Right(); vp2->Width = 640; - vp2->Height = 720 / 2; new PlayerHUD(vp2, "PlayerHUD", m_World, 2); - auto vpc = new Viewport(worldFrame, "ViewportFreeCam", m_World); - vpc->Y = 720 / 2; - vpc->Height = 720 / 2; + m_FreeCamViewport = new Viewport(worldFrame, "ViewportFreeCam", m_World); + m_FreeCamViewport->Show(); } m_World->Initialize(); } private: + EventRelay m_EKeyUp; + std::shared_ptr m_World; Viewport* vp1; Viewport* vp2; + Viewport* m_FreeCamViewport; + + bool OnKeyUp(const Events::KeyUp &event) + { + if (event.KeyCode == GLFW_KEY_1) + { + if (m_FreeCamViewport->Hidden()) + m_FreeCamViewport->Show(); + else + m_FreeCamViewport->Hide(); + } + + return true; + } }; } diff --git a/src/GUI/PlayerHUD.h b/src/GUI/PlayerHUD.h index 648230a..b094d4c 100644 --- a/src/GUI/PlayerHUD.h +++ b/src/GUI/PlayerHUD.h @@ -16,6 +16,13 @@ namespace GUI , m_PlayerID(playerID) { m_HealthOverlay = new HealthOverlay(this, "HealthOverlay", m_World, m_PlayerID); + m_Crosshair = new TextureFrame(this, "Crosshair"); + m_Crosshair->Width = 45; + m_Crosshair->Height = 45; + m_Crosshair->X = this->Width / 2.f - m_Crosshair->Width / 2.f; + m_Crosshair->Y = this->Height / 2.f - m_Crosshair->Height / 2.f; + m_Crosshair->SetTexture("Textures/GUI/crosshair.png"); + m_Crosshair->SetColor(glm::vec4(1.f, 1.f, 1.f, 0.75f)); } protected: @@ -23,6 +30,7 @@ namespace GUI int m_PlayerID; HealthOverlay* m_HealthOverlay; + TextureFrame* m_Crosshair; }; } diff --git a/src/GameWorld.cpp b/src/GameWorld.cpp index 8fb8c34..c635246 100755 --- a/src/GameWorld.cpp +++ b/src/GameWorld.cpp @@ -56,8 +56,8 @@ void GameWorld::Initialize() auto camera = CreateEntity(); { auto transform = AddComponent(camera); - transform->Position.z = 20.f; - transform->Position.y = 20.f; + transform->Position.z = 150.f; + transform->Position.y = 10.f; //transform->Orientation = glm::quat(glm::vec3(glm::pi() / 8.f, 0.f, 0.f)); auto cameraComp = AddComponent(camera); cameraComp->FarClip = 2000.f; @@ -126,7 +126,7 @@ void GameWorld::Initialize() EntityID tank1 = CreateTank(1); { auto transform = GetComponent(tank1); - transform->Position.z = 50.f; + transform->Position.z = 145.f; Events::SetViewportCamera e; e.CameraEntity = GetProperty(tank1, "Camera"); @@ -340,6 +340,7 @@ void GameWorld::RegisterSystems() //m_SystemFactory.Register([this]() { return new Systems::PlayerSystem(this); }); m_SystemFactory.Register([this]() { return new Systems::FreeSteeringSystem(this, EventBroker, ResourceManager); }); m_SystemFactory.Register([this]() { return new Systems::TankSteeringSystem(this, EventBroker, ResourceManager); }); + m_SystemFactory.Register([this]() { return new Systems::WheelPairSystem(this, EventBroker, ResourceManager); }); m_SystemFactory.Register([this]() { return new Systems::SoundSystem(this, EventBroker, ResourceManager); }); m_SystemFactory.Register([this]() { return new Systems::PhysicsSystem(this, EventBroker, ResourceManager); }); m_SystemFactory.Register([this]() { return new Systems::TriggerSystem(this, EventBroker, ResourceManager); }); @@ -359,6 +360,7 @@ void GameWorld::AddSystems() //AddSystem(); AddSystem(); AddSystem(); + AddSystem(); AddSystem(); AddSystem(); AddSystem(); @@ -533,277 +535,17 @@ EntityID GameWorld::CreateTank(int playerID) #pragma region Wheels //Create wheels - float wheelOffset = 0.4f; - float springLength = 0.3f; - float suspensionStrength = 15.f; - - { - auto wheel = CreateEntity(tank); - auto transform = AddComponent(wheel); - transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f); - transform->Orientation = glm::angleAxis(glm::pi(), glm::vec3(0, 1, 0)); - auto model = AddComponent(wheel); - model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; - auto Wheel = AddComponent(wheel); - Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); - Wheel->AxleID = 0; - Wheel->Mass = 2000; - Wheel->Radius = 0.6f; - Wheel->Steering = true; - Wheel->SuspensionStrength = suspensionStrength; - Wheel->Friction = 3.f; - Wheel->ConnectedToHandbrake = true; - Wheel->TorqueRatio = 0.125f; - Wheel->Width = 0.6f; - { - auto shape = CreateEntity(wheel); - auto shapetransform = AddComponent(shape); - shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; - auto boxShape = AddComponent(shape); - boxShape->Width = 0.7f; - boxShape->Height = 0.34f; - boxShape->Depth = 0.7f; - CommitEntity(shape); - } - CommitEntity(wheel); - } - { - auto wheel = CreateEntity(tank); - auto transform = AddComponent(wheel); - transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f); - transform->Orientation = glm::angleAxis(glm::pi(), glm::vec3(0, 1, 0)); - auto model = AddComponent(wheel); - model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; - auto Wheel = AddComponent(wheel); - Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); - Wheel->AxleID = 0; - Wheel->Mass = 2000; - Wheel->Radius = 0.6f; - Wheel->Steering = false; - Wheel->SuspensionStrength = suspensionStrength; - Wheel->Friction = 3.f; - Wheel->ConnectedToHandbrake = true; - Wheel->TorqueRatio = 0.125f; - Wheel->Width = 0.6f; - { - auto shape = CreateEntity(wheel); - auto shapetransform = AddComponent(shape); - shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; - auto boxShape = AddComponent(shape); - boxShape->Width = 0.7f; - boxShape->Height = 0.34f; - boxShape->Depth = 0.7f; - CommitEntity(shape); - } - CommitEntity(wheel); - } - - { - auto wheel = CreateEntity(tank); - auto transform = AddComponent(wheel); - transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -2.6f); - transform->Orientation = glm::angleAxis(glm::pi(), glm::vec3(0, 1, 0)); - auto model = AddComponent(wheel); - model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; - auto Wheel = AddComponent(wheel); - Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); - Wheel->AxleID = 0; - Wheel->Mass = 2000; - Wheel->Radius = 0.6f; - Wheel->Steering = true; - Wheel->SuspensionStrength = suspensionStrength; - Wheel->Friction = 3.f; - Wheel->ConnectedToHandbrake = true; - Wheel->TorqueRatio = 0.125f; - Wheel->Width = 0.6f; - { - auto shape = CreateEntity(wheel); - auto shapetransform = AddComponent(shape); - shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; - auto boxShape = AddComponent(shape); - boxShape->Width = 0.7f; - boxShape->Height = 0.34f; - boxShape->Depth = 0.7f; - CommitEntity(shape); - } - CommitEntity(wheel); - } - { - auto wheel = CreateEntity(tank); - auto transform = AddComponent(wheel); - transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -0.83f); - transform->Orientation = glm::angleAxis(glm::pi(), glm::vec3(0, 1, 0)); - auto model = AddComponent(wheel); - model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; - auto Wheel = AddComponent(wheel); - Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); - Wheel->AxleID = 0; - Wheel->Mass = 2000; - Wheel->Radius = 0.6f; - Wheel->Steering = true; - Wheel->SuspensionStrength = suspensionStrength; - Wheel->Friction = 3.f; - Wheel->ConnectedToHandbrake = true; - Wheel->TorqueRatio = 0.125f; - Wheel->Width = 0.6f; - { - auto shape = CreateEntity(wheel); - auto shapetransform = AddComponent(shape); - shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; - auto boxShape = AddComponent(shape); - boxShape->Width = 0.7f; - boxShape->Height = 0.34f; - boxShape->Depth = 0.7f; - CommitEntity(shape); - } - CommitEntity(wheel); - } - - - //Back - { - auto wheel = CreateEntity(tank); - auto transform = AddComponent(wheel); - transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 1.f); - auto model = AddComponent(wheel); - model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; - auto Wheel = AddComponent(wheel); - Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); - Wheel->AxleID = 1; - Wheel->Mass = 2000; - Wheel->Radius = 0.6f; - Wheel->Steering = false; - Wheel->SuspensionStrength = suspensionStrength; - Wheel->Friction = 3.f; - Wheel->ConnectedToHandbrake = true; - Wheel->TorqueRatio = 0.125f; - Wheel->Width = 0.6f; - { - auto shape = CreateEntity(wheel); - auto shapetransform = AddComponent(shape); - shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; - auto boxShape = AddComponent(shape); - boxShape->Width = 0.7f; - boxShape->Height = 0.34f; - boxShape->Depth = 0.7f; - CommitEntity(shape); - } - CommitEntity(wheel); - } - { - auto wheel = CreateEntity(tank); - auto transform = AddComponent(wheel); - transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 2.95f); - auto model = AddComponent(wheel); - model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; - auto Wheel = AddComponent(wheel); - Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); - Wheel->AxleID = 1; - Wheel->Mass = 2000; - Wheel->Radius = 0.6f; - Wheel->Steering = false; - Wheel->SuspensionStrength = suspensionStrength; - Wheel->Friction = 3.f; - Wheel->ConnectedToHandbrake = true; - Wheel->TorqueRatio = 0.125f; - Wheel->Width = 0.6f; - { - auto shape = CreateEntity(wheel); - auto shapetransform = AddComponent(shape); - shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; - auto boxShape = AddComponent(shape); - boxShape->Width = 0.7f; - boxShape->Height = 0.34f; - boxShape->Depth = 0.7f; - CommitEntity(shape); - } - CommitEntity(wheel); - - auto entity = CreateEntity(tank); - auto transformComponent = AddComponent(entity); - transformComponent->Position = glm::vec3(2, -1.7, 2.0); - transformComponent->Scale = glm::vec3(3, 3, 3); - transformComponent->Orientation = glm::angleAxis(glm::pi() / 2, glm::vec3(1, 0, 0)); - auto emitterComponent = AddComponent(entity); - emitterComponent->SpawnCount = 2; - emitterComponent->SpawnFrequency = 0.005; - emitterComponent->SpreadAngle = glm::pi(); - emitterComponent->UseGoalVelocity = false; - emitterComponent->LifeTime = 0.5; - //emitterComponent->AngularVelocitySpectrum.push_back(glm::pi() / 100); - emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05)); - CommitEntity(entity); - - auto particleEntity = CreateEntity(entity); - auto TEMP = AddComponent(particleEntity); - TEMP->Scale = glm::vec3(0); - auto spriteComponent = AddComponent(particleEntity); - spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png"; - emitterComponent->ParticleTemplate = particleEntity; - - CommitEntity(particleEntity); - } - - { - auto wheel = CreateEntity(tank); - auto transform = AddComponent(wheel); - transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 1.f); - transform->Orientation = glm::angleAxis(glm::pi(), glm::vec3(0, 1, 0)); - auto model = AddComponent(wheel); - model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; - auto Wheel = AddComponent(wheel); - Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); - Wheel->AxleID = 1; - Wheel->Mass = 2000; - Wheel->Radius = 0.6f; - Wheel->Steering = false; - Wheel->SuspensionStrength = suspensionStrength; - Wheel->Friction = 3.f; - Wheel->ConnectedToHandbrake = true; - Wheel->TorqueRatio = 0.125f; - Wheel->Width = 0.6f; - { - auto shape = CreateEntity(wheel); - auto shapetransform = AddComponent(shape); - shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; - auto boxShape = AddComponent(shape); - boxShape->Width = 0.7f; - boxShape->Height = 0.34f; - boxShape->Depth = 0.7f; - CommitEntity(shape); - } - CommitEntity(wheel); - } - { - auto wheel = CreateEntity(tank); - auto transform = AddComponent(wheel); - transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 2.95f); - auto model = AddComponent(wheel); - model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; - auto Wheel = AddComponent(wheel); - Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); - Wheel->AxleID = 1; - Wheel->Mass = 2000; - Wheel->Radius = 0.6f; - Wheel->Steering = false; - Wheel->SuspensionStrength = suspensionStrength; - Wheel->Friction = 3.f; - Wheel->ConnectedToHandbrake = true; - Wheel->TorqueRatio = 0.125f; - Wheel->Width = 0.6f; - { - auto shape = CreateEntity(wheel); - auto shapetransform = AddComponent(shape); - shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; - auto boxShape = AddComponent(shape); - boxShape->Width = 0.7f; - boxShape->Height = 0.34f; - boxShape->Depth = 0.7f; - CommitEntity(shape); - } - CommitEntity(wheel); + float wheelOffset = -0.83f; + const float suspensionStrength = 15.f; + const float springLength = 0.3f; + + AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, -1.715f), 0, true); + AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, -1.715f), 0, true); + AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, 2.375), 1, false); + AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false); #pragma endregion + { auto entity = CreateEntity(tank); auto transformComponent = AddComponent(entity); transformComponent->Position = glm::vec3(-2, -1.7, 2.0); @@ -834,6 +576,115 @@ EntityID GameWorld::CreateTank(int playerID) return tank; } +void GameWorld::AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool front) +{ + const float separation = 1.77f; + const float suspensionStrength = 15.f; + const float springLength = 0.3f; + + bool steering = front; + + auto wheelFront = CreateEntity(tankEntity); + { + auto transform = AddComponent(wheelFront); + transform->Position = position - glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f); + //transform->Orientation = glm::angleAxis(glm::pi(), glm::vec3(0, 1, 0)); +#ifdef DEBUG + auto model = AddComponent(wheelFront); + model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; +#endif + auto Wheel = AddComponent(wheelFront); + Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); + Wheel->AxleID = axleID; + Wheel->Mass = 2000; + Wheel->Radius = 0.6f; + Wheel->Steering = steering; + Wheel->SuspensionStrength = suspensionStrength; + Wheel->Friction = 3.f; + Wheel->ConnectedToHandbrake = true; + Wheel->TorqueRatio = 0.125f; + Wheel->Width = 0.6f; + { + auto shape = CreateEntity(wheelFront); + auto shapetransform = AddComponent(shape); + shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; + auto boxShape = AddComponent(shape); + boxShape->Width = 0.7f; + boxShape->Height = 0.34f; + boxShape->Depth = 0.7f; + CommitEntity(shape); + } + CommitEntity(wheelFront); + } + + auto wheelBack = CreateEntity(tankEntity); + { + auto transform = AddComponent(wheelBack); + transform->Position = position + glm::vec3(0, 0, separation / 2.f); // glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f); + //transform->Orientation = glm::angleAxis(glm::pi(), glm::vec3(0, 1, 0)); +#ifdef DEBUG + auto model = AddComponent(wheelBack); + model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj"; +#endif + auto Wheel = AddComponent(wheelBack); + Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f); + Wheel->AxleID = axleID; + Wheel->Mass = 2000; + Wheel->Radius = 0.6f; + Wheel->Steering = steering; + Wheel->SuspensionStrength = suspensionStrength; + Wheel->Friction = 3.f; + Wheel->ConnectedToHandbrake = true; + Wheel->TorqueRatio = 0.125f; + Wheel->Width = 0.6f; + { + auto shape = CreateEntity(wheelBack); + auto shapetransform = AddComponent(shape); + shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position; + auto boxShape = AddComponent(shape); + boxShape->Width = 0.7f; + boxShape->Height = 0.34f; + boxShape->Depth = 0.7f; + CommitEntity(shape); + } + CommitEntity(wheelBack); + } + + auto wheelPair = CreateEntity(tankEntity); + { + { + auto transform = AddComponent(wheelPair); + transform->Position = position; + //transform->Orientation = glm::quat(glm::vec3(0, glm::pi() / 4.f, 0)); + + auto pair = AddComponent(wheelPair); + pair->FakeWheelFront = wheelFront; + pair->FakeWheelBack = wheelBack; + } + + auto modelEntity = CreateEntity(wheelPair); + { + auto transform = AddComponent(modelEntity); + //transform->Position = glm::vec3(0.f, 0.35f, 0.f); + if (front) + { + transform->Position = glm::vec3(0.f, 0.03f, 0.f); + transform->Orientation = glm::quat(glm::vec3(0, glm::pi(), 0)); + } + else + { + transform->Position = glm::vec3(0.f, 0.17f, 0.f); + transform->Scale = glm::vec3(1.f, 1.2f, 1.2f); + } + + auto model = AddComponent(modelEntity); + model->ModelFile = "Models/Tank/tankWheel.obj"; + } + CommitEntity(modelEntity); + } + CommitEntity(wheelPair); +} + EntityID GameWorld::CreateJeep(int playerID) { auto jeep = CreateEntity(); diff --git a/src/GameWorld.h b/src/GameWorld.h index b777975..aae2472 100755 --- a/src/GameWorld.h +++ b/src/GameWorld.h @@ -20,6 +20,7 @@ #include "Systems/TriggerSystem.h" #include "Systems/TimerSystem.h" #include "Systems/DamageSystem.h" +#include "Systems/WheelPairSystem.h" #include "Components/Camera.h" #include "Components/DirectionalLight.h" @@ -47,6 +48,7 @@ #include "Components/Health.h" #include "Components/Trigger.h" #include "Components/Flag.h" +#include "Components/WheelPair.h" class GameWorld : public World { @@ -57,9 +59,6 @@ public: void Initialize(); - EntityID CreateTank(int playerID); - EntityID CreateJeep(int playerID); - void RegisterSystems() override; void AddSystems() override; void RegisterComponents() override; @@ -71,6 +70,10 @@ private: void BindMouseButton(int button, std::string command, float value); void BindGamepadAxis(Gamepad::Axis axis, std::string command, float value); void BindGamepadButton(Gamepad::Button button, std::string command, float value); + + EntityID CreateTank(int playerID); + void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering); + EntityID CreateJeep(int playerID); }; #endif // GameWorld_h__ diff --git a/src/Systems/TankSteeringSystem.cpp b/src/Systems/TankSteeringSystem.cpp index 1d028d9..cc1008b 100644 --- a/src/Systems/TankSteeringSystem.cpp +++ b/src/Systems/TankSteeringSystem.cpp @@ -62,6 +62,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit if(barrelSteeringComponent) { + auto tankTransform = m_World->GetComponent(entity); auto transformComponent = m_World->GetComponent(tankSteeringComponent->Barrel); auto absoluteTransform = m_World->GetSystem()->AbsoluteTransform(tankSteeringComponent->Barrel); glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * inputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis); @@ -76,7 +77,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation; Events::SetVelocity eSetVelocity; eSetVelocity.Entity = clone; - eSetVelocity.Velocity = absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed); + eSetVelocity.Velocity = tankTransform->Velocity + absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed); EventBroker->Publish(eSetVelocity); m_TimeSinceLastShot[tankSteeringComponent->Barrel] = 0; diff --git a/src/Systems/WheelPairSystem.cpp b/src/Systems/WheelPairSystem.cpp new file mode 100644 index 0000000..b8b6c4a --- /dev/null +++ b/src/Systems/WheelPairSystem.cpp @@ -0,0 +1,33 @@ +#include "PrecompiledHeader.h" +#include "WheelPairSystem.h" +#include "World.h" + +void Systems::WheelPairSystem::RegisterComponents(ComponentFactory* cf) +{ + cf->Register([]() { return new Components::WheelPair(); }); +} + +void Systems::WheelPairSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) +{ + auto wheelPair = m_World->GetComponent(entity); + if (!wheelPair) + return; + + auto transform = m_World->GetComponent(entity); + if (!transform) + return; + auto transformFakeFront = m_World->GetComponent(wheelPair->FakeWheelFront); + if (!transformFakeFront) + return; + auto transformFakeBack = m_World->GetComponent(wheelPair->FakeWheelBack); + if (!transformFakeBack) + return; + + glm::vec3 thing = transformFakeBack->Position - transformFakeFront->Position; + + float height = ((transformFakeFront->Position + transformFakeBack->Position) / 2.f).y; + float angle = std::atan2f(thing.y, thing.z); + + transform->Position.y = height; + transform->Orientation = glm::quat(glm::eulerAngles(transform->Orientation) * glm::vec3(0, 1, 1) + glm::vec3(-angle, 0, 0)); +} \ No newline at end of file diff --git a/src/Systems/WheelPairSystem.h b/src/Systems/WheelPairSystem.h new file mode 100644 index 0000000..a2bd224 --- /dev/null +++ b/src/Systems/WheelPairSystem.h @@ -0,0 +1,22 @@ +#ifndef Systems_WheelPairSystem_h__ +#define Systems_WheelPairSystem_h__ + +#include "World.h" +#include "System.h" +#include "Components/Transform.h" +#include "Components/WheelPair.h" + +namespace Systems +{ + class WheelPairSystem : public System + { + public: + + WheelPairSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager) + : System(world, eventBroker, resourceManager) { } + + void RegisterComponents(ComponentFactory* cf) override; + void UpdateEntity(double dt, EntityID entity, EntityID parent) override; + }; +} +#endif // Systems_WheelPairSystem_h__ diff --git a/vs11/Returngeance/Returngeance.vcxproj b/vs11/Returngeance/Returngeance.vcxproj index f40a752..1be4904 100755 --- a/vs11/Returngeance/Returngeance.vcxproj +++ b/vs11/Returngeance/Returngeance.vcxproj @@ -122,6 +122,7 @@ + @@ -229,6 +230,7 @@ + diff --git a/vs11/Returngeance/Returngeance.vcxproj.filters b/vs11/Returngeance/Returngeance.vcxproj.filters index 3e4492b..624a222 100755 --- a/vs11/Returngeance/Returngeance.vcxproj.filters +++ b/vs11/Returngeance/Returngeance.vcxproj.filters @@ -75,6 +75,7 @@ Gameplay\Systems + @@ -481,8 +482,8 @@ GUI - - Physics\Components + + Physics\Systems Base\Events