Merge remote-tracking branch 'origin/master' into havok
Conflicts: assets src/GameWorld.cpp vs11/Returngeance/Returngeance.vcxproj.filters
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+45
-4
@@ -8,9 +8,31 @@ void GameWorld::Initialize()
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m_ResourceManager.Preload("Model", "Models/Placeholders/PhysicsTest/Plane.obj");
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m_ResourceManager.Preload("Model", "Models/Placeholders/PhysicsTest/ArrowCube.obj");
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BindKey(GLFW_KEY_W, "+forward");
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BindKey(GLFW_KEY_S, "+backward");
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BindKey(GLFW_KEY_A, "+left");
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BindKey(GLFW_KEY_D, "+right");
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BindKey(GLFW_KEY_SPACE, "+up");
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BindKey(GLFW_KEY_LEFT_CONTROL, "+down");
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BindKey(GLFW_KEY_LEFT_ALT, "+slow");
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BindKey(GLFW_KEY_LEFT_SHIFT, "+fast");
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BindMouseButton(GLFW_MOUSE_BUTTON_1, "+attack");
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BindMouseButton(GLFW_MOUSE_BUTTON_2, "+attack2");
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BindMouseButton(GLFW_MOUSE_BUTTON_3, "+attack3");
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RegisterComponents();
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{
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auto camera = CreateEntity();
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auto transform = AddComponent<Components::Transform>(camera, "Transform");
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transform->Position.z = 20.f;
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transform->Position.y = 20.f;
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//transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
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auto cameraComp = AddComponent<Components::Camera>(camera, "Camera");
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cameraComp->FarClip = 2000.f;
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auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
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CommitEntity(camera);
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}
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{
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@@ -513,9 +535,10 @@ void GameWorld::RegisterComponents()
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void GameWorld::RegisterSystems()
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{
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m_SystemFactory.Register("TransformSystem", [this]() { return new Systems::TransformSystem(this); });
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m_SystemFactory.Register("TransformSystem", [this]() { return new Systems::TransformSystem(this, m_EventBroker); });
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//m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); });
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m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_Renderer); });
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m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_EventBroker); });
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m_SystemFactory.Register("DebugSystem", [this]() { return new Systems::DebugSystem(this, m_EventBroker); });
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//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
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////m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this); });
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//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
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@@ -523,6 +546,7 @@ void GameWorld::RegisterSystems()
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m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this); });
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m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this); });
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m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_Renderer); });
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m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this, m_EventBroker); });
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}
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void GameWorld::AddSystems()
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@@ -530,6 +554,7 @@ void GameWorld::AddSystems()
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AddSystem("TransformSystem");
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//AddSystem("LevelGenerationSystem");
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AddSystem("InputSystem");
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AddSystem("DebugSystem");
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//AddSystem("CollisionSystem");
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////AddSystem("ParticleSystem");
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//AddSystem("PlayerSystem");
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@@ -537,4 +562,20 @@ void GameWorld::AddSystems()
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AddSystem("SoundSystem");
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AddSystem("PhysicsSystem");
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AddSystem("RenderSystem");
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}
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}
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void GameWorld::BindKey(int keyCode, std::string command)
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{
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Events::BindKey e;
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e.KeyCode = keyCode;
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e.Command = command;
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m_EventBroker->Publish(e);
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}
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void GameWorld::BindMouseButton(int button, std::string command)
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{
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Events::BindMouseButton e;
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e.Button = button;
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e.Command = command;
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m_EventBroker->Publish(e);
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}
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