Viewports fixed. Damage HUD. Free steering fixed.
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+2
-2
@@ -30,10 +30,10 @@ struct ModelJob : RenderJob
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unsigned int ShaderID;
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unsigned int TextureID;
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GLuint ShaderProgram;
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GLuint DiffuseTexture;
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GLuint NormalTexture;
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GLuint SpecularTexture;
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glm::vec4 Color;
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GLuint VAO;
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unsigned int StartIndex;
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unsigned int EndIndex;
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@@ -50,8 +50,8 @@ struct SpriteJob : RenderJob
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unsigned int ShaderID;
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unsigned int TextureID;
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GLuint ShaderProgram;
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GLuint Texture;
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glm::vec4 Color;
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glm::mat4 ModelMatrix;
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void CalculateHash() override
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