Viewports fixed. Damage HUD. Free steering fixed.
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@@ -1,5 +1,7 @@
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#version 430
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uniform vec4 Color;
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layout(binding=0) uniform sampler2D texture0;
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in VertexData {
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@@ -14,5 +16,5 @@ void main() {
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// Texture
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vec4 texel = texture(texture0, Input.TextureCoord);
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fragmentColor = texel;
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fragmentColor = texel * Color;
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}
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