Transparent objects working.
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@@ -26,7 +26,7 @@ public:
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job.TextureID = m_Texture->ResourceID;
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job.Texture = *m_Texture;
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job.Color = m_Color;
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RenderQueue.Add(job);
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RenderQueue.Forward.Add(job);
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renderer->SetCamera(nullptr);
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renderer->DrawFrame(RenderQueue);
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