Transparent objects working.

This commit is contained in:
Tleety
2014-05-29 23:59:36 +02:00
parent eb37cc2296
commit cc84f04542
15 changed files with 244 additions and 81 deletions
+16
View File
@@ -0,0 +1,16 @@
#version 430
layout(location = 0) in vec3 Position;
out VertexData
{
vec3 Position;
vec2 TextureCoord;
} Output;
void main()
{
gl_Position = vec4(Position, 1.0);
Output.Position = Position;
Output.TextureCoord = (vec2(Position) + 1) / 2;
}