Transparent objects working.
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#version 430
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layout(location = 0) in vec3 Position;
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out VertexData
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{
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vec3 Position;
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vec2 TextureCoord;
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} Output;
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void main()
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{
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gl_Position = vec4(Position, 1.0);
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Output.Position = Position;
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Output.TextureCoord = (vec2(Position) + 1) / 2;
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}
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