Inget funkar, broken commit, dont use.
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+32
-1
@@ -91,6 +91,24 @@ void GameWorld::Initialize()
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EventBroker->Publish(e);
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}
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#pragma region Lights
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{
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auto light = CreateEntity();
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auto transform = AddComponent<Components::Transform>(light);
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auto model = AddComponent<Components::Model>(light);
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model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
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auto pointLight = AddComponent<Components::PointLight>(light);
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pointLight->Radius = 40.f;
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pointLight->Diffuse = glm::vec3(1.0f, 0.5f, 0.3f);
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pointLight->Specular = glm::vec3(1.0f, 1.0f, 1.0f);
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pointLight->specularExponent = 100.f;
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}
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#pragma endregion Region for world lights
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#pragma region Ground and roads
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{
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auto road_base = CreateEntity();
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auto transform = AddComponent<Components::Transform>(road_base);
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@@ -342,6 +360,9 @@ void GameWorld::Initialize()
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CommitEntity(ground_base_mirrored);
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}
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#pragma endregion Region for ground and roads
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{
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auto tree = CreateEntity();
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auto transform = AddComponent<Components::Transform>(tree);
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@@ -408,6 +429,16 @@ void GameWorld::Initialize()
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CommitEntity(tree);
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}
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{
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auto leafs = CreateEntity();
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auto transform = AddComponent<Components::Transform>(leafs);
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transform->Position = glm::vec3(0, 0, 0);
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auto model = AddComponent<Components::Model>(leafs);
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model->ModelFile = "Models/Tree/Leafs/Leafs.obj";
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model->Transparent = true;
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CommitEntity(leafs);
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}
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#pragma region Wall_Debris_Template
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{
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@@ -616,7 +647,7 @@ void GameWorld::Initialize()
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EventBroker->Publish(e);
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}*/
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CreateGarage(glm::vec3(-3.93076, -49, 0), 1);
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CreateGarage(glm::vec3(-3.93076, 10, 0), 1);
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{
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auto flag = CreateEntity();
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