Semi-working world rendering
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@@ -10,7 +10,7 @@ namespace GUI
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class TextureFrame : public Frame
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{
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public:
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TextureFrame(std::shared_ptr<Frame> parent, std::string name)
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TextureFrame(Frame* parent, std::string name)
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: Frame(parent, name) { }
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void Draw(std::shared_ptr<Renderer> renderer) override
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@@ -25,7 +25,7 @@ public:
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RenderQueue.Add(job);
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renderer->SetCamera(nullptr);
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renderer->Draw(RenderQueue);
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renderer->DrawFrame(RenderQueue);
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}
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std::shared_ptr<::Texture> Texture() const { return m_Texture; }
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