Garage working, ready for vehicle swap implementation
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#ifndef Components_Move_h__
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#define Components_Move_h__
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#include "Component.h"
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namespace Components
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{
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struct Move : Component
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{
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float Speed;
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glm::vec3 StartPosition;
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glm::vec3 GoalPosition;
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virtual Move* Clone() const override { return new Move(*this); }
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};
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}
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#endif // Components_Move_h__
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