Garage working, ready for vehicle swap implementation
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@@ -8,10 +8,14 @@ namespace Components
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struct TriggerMove : Component
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{
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TriggerMove()
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: Queue(false)
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, Swap(true)
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{ }
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EntityID Entity;
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float Speed;
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glm::vec3 StartPosition;
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glm::vec3 GoalPosition;
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bool Queue;
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bool Swap;
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virtual TriggerMove* Clone() const override { return new TriggerMove(*this); }
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};
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