Garage working, ready for vehicle swap implementation
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#ifndef TriggerRotate_h__
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#define TriggerRotate_h__
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#include "Component.h"
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namespace Components
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{
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struct TriggerRotate : Component
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{
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TriggerRotate()
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: Queue(false)
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, Swap(true)
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{ }
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EntityID Entity;
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bool Queue;
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bool Swap;
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virtual TriggerRotate* Clone() const override { return new TriggerRotate(*this); }
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};
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}
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#endif // TriggerRotate_h__
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