Garage working, ready for vehicle swap implementation
This commit is contained in:
+356
-207
@@ -106,7 +106,7 @@ void GameWorld::Initialize()
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//transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ground);
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model->ModelFile = "Models/TestScene3/testScene.obj";
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model->ModelFile = "Models/TestScene3/testScene2.obj";
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//model->ModelFile = "Models/Placeholders/Terrain/Terrain2.obj";
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auto physics = AddComponent<Components::Physics>(ground);
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@@ -118,7 +118,7 @@ void GameWorld::Initialize()
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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//meshShape->ResourceName = "Models/Placeholders/Terrain/Terrain2.obj";
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meshShape->ResourceName = "Models/TestScene3/testScene.obj";
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meshShape->ResourceName = "Models/TestScene3/testScene2.obj";
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CommitEntity(groundshape);
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@@ -128,7 +128,7 @@ void GameWorld::Initialize()
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EntityID tank1 = CreateTank(1);
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{
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auto transform = GetComponent<Components::Transform>(tank1);
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transform->Position.z = 125.f;
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transform->Position.z = -125.f;
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transform->Position.y = -20.f;
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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Events::SetViewportCamera e;
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@@ -137,7 +137,7 @@ void GameWorld::Initialize()
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EventBroker->Publish(e);
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}
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EntityID tank2 = CreateTank(2);
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/*EntityID tank2 = CreateTank(2);
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{
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auto transform = GetComponent<Components::Transform>(tank2);
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transform->Position.x = 10.f;
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@@ -147,7 +147,7 @@ void GameWorld::Initialize()
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e.CameraEntity = GetProperty<EntityID>(tank2, "Camera");
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e.ViewportFrame = "Viewport2";
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EventBroker->Publish(e);
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}
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}*/
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{
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auto flag = CreateEntity();
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@@ -182,6 +182,164 @@ void GameWorld::Initialize()
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}
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CreateGate(glm::vec3(0, -50, 150));
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glm::vec3 Position = glm::vec3(-3.93076, -49, 0);
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{
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auto garage = CreateEntity();
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auto transform = AddComponent<Components::Transform>(garage);
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transform->Position = Position;
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auto ElevatorBase = CreateEntity(garage);
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{
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auto transform = AddComponent<Components::Transform>(ElevatorBase);
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auto model = AddComponent<Components::Model>(ElevatorBase);
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model->ModelFile = "Models/SpawnRamp/Main/Main.obj";
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auto physics = AddComponent<Components::Physics>(ElevatorBase);
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physics->Static = true;
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physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
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{
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auto mainShape = CreateEntity(ElevatorBase);
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auto transform = AddComponent<Components::Transform>(mainShape);
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transform->Position = glm::vec3(0.f, 0, 0.f);
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auto mesh = AddComponent<Components::MeshShape>(mainShape);
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mesh->ResourceName = "Models/SpawnRamp/Main/CollisionShape.obj";
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CommitEntity(mainShape);
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}
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{
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auto StairsShape = CreateEntity(ElevatorBase);
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auto transform = AddComponent<Components::Transform>(StairsShape);
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transform->Position = glm::vec3(-7.48639f, 0.4809f, 3.79166f);
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auto box = AddComponent<Components::BoxShape>(StairsShape);
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box->Width = 1.211f;
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box->Height = 1.798f;
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box->Depth = 3.229f;
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CommitEntity(StairsShape);
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}
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}
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CommitEntity(ElevatorBase);
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auto leftHatch = CreateEntity(garage);
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{
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auto transform = AddComponent<Components::Transform>(leftHatch);
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transform->Position = glm::vec3(5.83103f, 1.3553f, -2.40268f);
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auto model = AddComponent<Components::Model>(leftHatch);
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model->ModelFile = "Models/SpawnRamp/LeftHatch/LeftHatch.obj";
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auto physics = AddComponent<Components::Physics>(leftHatch);
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physics->Static = true;
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physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
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auto rotate = AddComponent<Components::Rotate>(leftHatch);
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rotate->StartRotation = transform->Orientation;
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rotate->GoalRotation = transform->Orientation * glm::angleAxis(-glm::radians(110.f),glm::vec3(0, 0, 1));
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rotate->Time = 5.f;
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{
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auto shape = CreateEntity(leftHatch);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(-2.79331, 0, 0);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 2.317f;
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box->Height = 0.183f;
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box->Depth = 6.987f;
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CommitEntity(shape);
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}
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CommitEntity(leftHatch);
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}
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auto rightHatch = CreateEntity(garage);
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{
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auto transform = AddComponent<Components::Transform>(rightHatch);
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transform->Position = glm::vec3(-4.52423f, 1.3553f, -2.40268f);
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auto model = AddComponent<Components::Model>(rightHatch);
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model->ModelFile = "Models/SpawnRamp/RightHatch/RightHatch.obj";
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auto physics = AddComponent<Components::Physics>(rightHatch);
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physics->Static = true;
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physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
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auto rotate = AddComponent<Components::Rotate>(rightHatch);
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rotate->StartRotation = transform->Orientation;
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rotate->GoalRotation = transform->Orientation * glm::angleAxis(glm::radians(110.f),glm::vec3(0, 0, 1));
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rotate->Time = 5.f;
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{
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auto shape = CreateEntity(rightHatch);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(2.79331, 0, 0);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 2.317f;
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box->Height = 0.183f;
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box->Depth = 6.987f;
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CommitEntity(shape);
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}
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CommitEntity(rightHatch);
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}
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auto elevator = CreateEntity(garage);
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{
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auto transform = AddComponent<Components::Transform>(elevator);
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transform->Position = glm::vec3(0.69385f, 1.25222f, -2.39938f) + glm::vec3(0, -9.5f, 0);
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auto model = AddComponent<Components::Model>(elevator);
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model->ModelFile = "Models/SpawnRamp/Elevator/Elevator.obj";
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auto physics = AddComponent<Components::Physics>(elevator);
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physics->Static = true;
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physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
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auto move = AddComponent<Components::Move>(elevator);
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move->StartPosition = transform->Position;
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move->GoalPosition = transform->Position + glm::vec3(0, 9.5f, 0);
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move->Speed = 1.5f;
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{
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auto shape = CreateEntity(elevator);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(0, 0, 0);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 4.754f;
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box->Height = 0.141f;
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box->Depth = 6.86f;
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CommitEntity(shape);
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}
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}
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CommitEntity(elevator);
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auto garageComponent = AddComponent<Components::Garage>(garage);
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garageComponent->DoorLeft = leftHatch;
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garageComponent->DoorRight = rightHatch;
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garageComponent->Elevator = elevator;
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CommitEntity(garage);
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{
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auto trigger = CreateEntity(garage);
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SetProperty(trigger, "Name", "BoundsTrigger");
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auto transform = AddComponent<Components::Transform>(trigger);
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transform->Position = glm::vec3(0, 44.87521f, 0);
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auto triggerComponent = AddComponent<Components::Trigger>(trigger);
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{
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auto shape = CreateEntity(trigger);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(0, 0, 0);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 72.98f;
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box->Height = 54.53f;
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box->Depth = 72.98f;
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CommitEntity(shape);
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}
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CommitEntity(trigger);
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}
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{
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auto trigger = CreateEntity(garage);
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SetProperty(trigger, "Name", "ElevatorShaftTrigger");
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auto transform = AddComponent<Components::Transform>(trigger);
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transform->Position = glm::vec3(0.69385f, -6.7997f, 2.39938f);
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auto triggerComponent = AddComponent<Components::Trigger>(trigger);
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{
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auto shape = CreateEntity(trigger);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(0, 0, 0);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 1.0f;
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box->Height = 10.f;
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box->Depth = 1.0f;
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CommitEntity(shape);
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}
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CommitEntity(trigger);
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}
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}
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//for (int i = 0; i < 500; i++)
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//{
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@@ -210,6 +368,8 @@ void GameWorld::RegisterComponents()
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m_ComponentFactory.Register<Components::Template>([]() { return new Components::Template(); });
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m_ComponentFactory.Register<Components::Player>([]() { return new Components::Player(); });
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m_ComponentFactory.Register<Components::Flag>([]() { return new Components::Flag(); });
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m_ComponentFactory.Register<Components::Move>([]() { return new Components::Move(); });
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m_ComponentFactory.Register<Components::Rotate>([]() { return new Components::Rotate(); });
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}
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void GameWorld::RegisterSystems()
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@@ -230,6 +390,7 @@ void GameWorld::RegisterSystems()
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m_SystemFactory.Register<Systems::PhysicsSystem>([this]() { return new Systems::PhysicsSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::TriggerSystem>([this]() { return new Systems::TriggerSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::FollowSystem>([this]() { return new Systems::FollowSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::GarageSystem>([this]() { return new Systems::GarageSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::RenderSystem>([this]() { return new Systems::RenderSystem(this, EventBroker, ResourceManager); });
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}
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@@ -251,6 +412,7 @@ void GameWorld::AddSystems()
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AddSystem<Systems::PhysicsSystem>();
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AddSystem<Systems::TriggerSystem>();
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AddSystem<Systems::FollowSystem>();
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AddSystem<Systems::GarageSystem>();
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AddSystem<Systems::RenderSystem>();
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}
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@@ -290,184 +452,6 @@ void GameWorld::BindGamepadButton(Gamepad::Button button, std::string command, f
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EventBroker->Publish(e);
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}
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EntityID GameWorld::CreateTank(int playerID)
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{
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auto tank = CreateEntity();
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auto transform = AddComponent<Components::Transform>(tank);
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transform->Position = glm::vec3(0, 5, 0);
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//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
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auto physics = AddComponent<Components::Physics>(tank);
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physics->Mass = 63000 - 16000;
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physics->Static = false;
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auto vehicle = AddComponent<Components::Vehicle>(tank);
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vehicle->MaxTorque = 36000.f;
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vehicle->MaxSteeringAngle = 90.f;
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vehicle->MaxSpeedFullSteeringAngle = 4.f;
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auto player = AddComponent<Components::Player>(tank);
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player->ID = playerID;
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auto tankSteering = AddComponent<Components::TankSteering>(tank);
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AddComponent<Components::Input>(tank);
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auto health = AddComponent<Components::Health>(tank);
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health->Amount = 100.f;
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{
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auto shape = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(shape);
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auto meshShape = AddComponent<Components::MeshShape>(shape);
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meshShape->ResourceName = "Models/Tank/Fix/ChassiCollision.obj";
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CommitEntity(shape);
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// auto box = AddComponent<Components::Box>(jeep);
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// box->Width = 1.487f;
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// box->Height = 0.727f;
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// box->Depth = 2.594f;
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}
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{
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auto chassis = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(chassis);
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transform->Position = glm::vec3(0, 0, 0);
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auto model = AddComponent<Components::Model>(chassis);
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model->ModelFile = "Models/Tank/tankBody.obj";
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}
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{
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auto tower = CreateEntity(tank);
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SetProperty(tower, "Name", "tower");
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auto transform = AddComponent<Components::Transform>(tower);
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transform->Position = glm::vec3(0.f, 0.68f, 0.9f);
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auto model = AddComponent<Components::Model>(tower);
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model->ModelFile = "Models/Tank/tankTop.obj";
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auto towerSteering = AddComponent<Components::TowerSteering>(tower);
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towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f);
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towerSteering->TurnSpeed = glm::pi<float>() / 4.f;
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{
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auto barrel = CreateEntity(tower);
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auto transform = AddComponent<Components::Transform>(barrel);
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transform->Position = glm::vec3(-0.012f, 0.3f, -0.95);
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auto model = AddComponent<Components::Model>(barrel);
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model->ModelFile = "Models/Tank/tankBarrel.obj";
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auto barrelSteering = AddComponent<Components::BarrelSteering>(barrel);
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barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
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barrelSteering->TurnSpeed = glm::pi<float>() / 4.f;
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barrelSteering->ShotSpeed = 70.f;
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barrelSteering->LowerRotationLimit = glm::radians(-10.f);
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barrelSteering->UpperRotationLimit = glm::radians(40.f);
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{
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auto shot = CreateEntity(barrel);
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auto transform = AddComponent<Components::Transform>(shot);
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transform->Position = glm::vec3(0.35f, 0.f, -2.f);
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transform->Orientation = glm::angleAxis(-glm::pi<float>() / 2.f, glm::vec3(1, 0, 0));
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transform->Scale = glm::vec3(3.f);
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AddComponent<Components::Template>(shot);
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auto physics = AddComponent<Components::Physics>(shot);
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physics->Mass = 25.f;
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physics->Static = false;
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physics->CollisionEvent = true;
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auto modelComponent = AddComponent<Components::Model>(shot);
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modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
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auto tankShellComponent = AddComponent<Components::TankShell>(shot);
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tankShellComponent->Damage = 20.f;
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tankShellComponent->ExplosionRadius = 30.f;
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tankShellComponent->ExplosionStrength = 300000.f;
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{
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auto shape = CreateEntity(shot);
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auto transform = AddComponent<Components::Transform>(shape);
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auto boxShape = AddComponent<Components::BoxShape>(shape);
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boxShape->Width = 0.5f;
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boxShape->Height = 0.5f;
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boxShape->Depth = 0.5f;
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CommitEntity(shape);
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}
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CommitEntity(shot);
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barrelSteering->ShotTemplate = shot;
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auto cameraTower = CreateEntity();
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{
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auto model = AddComponent<Components::Model>(cameraTower);
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model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
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auto transform = AddComponent<Components::Transform>(cameraTower);
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transform->Scale = glm::vec3(10);
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auto cameraComp = AddComponent<Components::Camera>(cameraTower);
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cameraComp->FarClip = 2000.f;
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auto follow = AddComponent<Components::Follow>(cameraTower);
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follow->Entity = barrel;
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follow->Distance = 15.f;
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follow->FollowAxis = glm::vec3(1, 1, 1);
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}
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SetProperty(tank, "Camera", cameraTower);
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}
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CommitEntity(barrel);
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tankSteering->Barrel = barrel;
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}
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CommitEntity(tower);
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tankSteering->Turret = tower;
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}
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//{
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// auto lightentity = CreateEntity(tank);
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// auto transform = AddComponent<Components::Transform>(lightentity);
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// transform->Position = glm::vec3(0, 0, 0);
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// auto light = AddComponent<Components::PointLight>(lightentity);
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// //light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
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// //light->Specular = glm::vec3(1.f);
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// /*light->ConstantAttenuation = 0.3f;
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// light->LinearAttenuation = 0.003f;
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// light->QuadraticAttenuation = 0.002f;*/
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//}
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// auto wheelpair = CreateEntity(tank);
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// SetProperty(wheelpair, "Name", "WheelPair");
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// AddComponent(wheelpair, "WheelPairThingy");
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#pragma region Wheels
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//Create wheels
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float wheelOffset = -0.83f;
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const float suspensionStrength = 15.f;
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const float springLength = 0.3f;
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AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, -1.715f), 0, true);
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AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, -1.715f), 0, true);
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AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, 2.375), 1, false);
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AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
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#pragma endregion
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{
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auto entity = CreateEntity(tank);
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auto transformComponent = AddComponent<Components::Transform>(entity);
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transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
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transformComponent->Scale = glm::vec3(3, 3, 3);
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transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
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auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
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emitterComponent->SpawnCount = 2;
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emitterComponent->SpawnFrequency = 0.005;
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emitterComponent->SpreadAngle = glm::pi<float>();
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emitterComponent->UseGoalVelocity = false;
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emitterComponent->LifeTime = 0.5;
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//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
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emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
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CommitEntity(entity);
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auto particleEntity = CreateEntity(entity);
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auto TEMP = AddComponent<Components::Transform>(particleEntity);
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TEMP->Scale = glm::vec3(0);
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auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
|
||||
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
|
||||
emitterComponent->ParticleTemplate = particleEntity;
|
||||
|
||||
CommitEntity(particleEntity);
|
||||
}
|
||||
|
||||
CommitEntity(tank);
|
||||
|
||||
return tank;
|
||||
}
|
||||
|
||||
void GameWorld::CreateGate(glm::vec3 Position)
|
||||
{
|
||||
{
|
||||
@@ -540,7 +524,10 @@ void GameWorld::CreateGate(glm::vec3 Position)
|
||||
auto physics = AddComponent<Components::Physics>(gate);
|
||||
physics->Static = true;
|
||||
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
|
||||
|
||||
auto move = AddComponent<Components::Move>(gate);
|
||||
move->Speed = 5.f;
|
||||
move->GoalPosition = glm::vec3(Position.x, Position.y + 9.02345f, Position.z);
|
||||
move->StartPosition = glm::vec3(Position.x, Position.y, Position.z);
|
||||
{
|
||||
auto mainShape = CreateEntity(gate);
|
||||
auto transform = AddComponent<Components::Transform>(mainShape);
|
||||
@@ -570,9 +557,6 @@ void GameWorld::CreateGate(glm::vec3 Position)
|
||||
auto trigger = AddComponent<Components::Trigger>(gateTrigger);
|
||||
auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
|
||||
triggerMove->Entity = gate;
|
||||
triggerMove->Speed = 5.f;
|
||||
triggerMove->GoalPosition = glm::vec3(0, -50 + 9.02345f, 150);
|
||||
triggerMove->StartPosition = glm::vec3(0, -50, 150);
|
||||
|
||||
|
||||
{
|
||||
@@ -591,6 +575,191 @@ void GameWorld::CreateGate(glm::vec3 Position)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
EntityID GameWorld::CreateTank(int playerID)
|
||||
{
|
||||
auto tank = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(tank);
|
||||
transform->Position = glm::vec3(0, 5, 0);
|
||||
//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
|
||||
auto physics = AddComponent<Components::Physics>(tank);
|
||||
physics->Mass = 63000 - 16000;
|
||||
physics->Static = false;
|
||||
auto vehicle = AddComponent<Components::Vehicle>(tank);
|
||||
vehicle->MaxTorque = 36000.f;
|
||||
vehicle->MaxSteeringAngle = 90.f;
|
||||
vehicle->MaxSpeedFullSteeringAngle = 4.f;
|
||||
auto player = AddComponent<Components::Player>(tank);
|
||||
player->ID = playerID;
|
||||
auto tankSteering = AddComponent<Components::TankSteering>(tank);
|
||||
AddComponent<Components::Input>(tank);
|
||||
auto health = AddComponent<Components::Health>(tank);
|
||||
health->Amount = 100.f;
|
||||
|
||||
{
|
||||
auto shape = CreateEntity(tank);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(shape);
|
||||
meshShape->ResourceName = "Models/Tank/TankCollisionShape.obj";
|
||||
CommitEntity(shape);
|
||||
}
|
||||
{
|
||||
auto shapeTower = CreateEntity(tank);
|
||||
auto transform = AddComponent<Components::Transform>(shapeTower);
|
||||
transform->Position = glm::vec3(0, 1.10633f, 1.03024f);
|
||||
auto box = AddComponent<Components::BoxShape>(shapeTower);
|
||||
box->Width = 1.298f;
|
||||
box->Height = 0.502f;
|
||||
box->Depth = 1.211f;
|
||||
CommitEntity(shapeTower);
|
||||
}
|
||||
|
||||
{
|
||||
auto chassis = CreateEntity(tank);
|
||||
auto transform = AddComponent<Components::Transform>(chassis);
|
||||
transform->Position = glm::vec3(0, 0, 0);
|
||||
auto model = AddComponent<Components::Model>(chassis);
|
||||
model->ModelFile = "Models/Tank/tankBody.obj";
|
||||
}
|
||||
{
|
||||
auto tower = CreateEntity(tank);
|
||||
SetProperty(tower, "Name", "tower");
|
||||
auto transform = AddComponent<Components::Transform>(tower);
|
||||
transform->Position = glm::vec3(0.f, 0.68f, 0.9f);
|
||||
auto model = AddComponent<Components::Model>(tower);
|
||||
model->ModelFile = "Models/Tank/tankTop.obj";
|
||||
auto towerSteering = AddComponent<Components::TowerSteering>(tower);
|
||||
towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f);
|
||||
towerSteering->TurnSpeed = glm::pi<float>() / 4.f;
|
||||
{
|
||||
auto barrel = CreateEntity(tower);
|
||||
auto transform = AddComponent<Components::Transform>(barrel);
|
||||
transform->Position = glm::vec3(-0.012f, 0.3f, -0.95);
|
||||
auto model = AddComponent<Components::Model>(barrel);
|
||||
model->ModelFile = "Models/Tank/tankBarrel.obj";
|
||||
auto barrelSteering = AddComponent<Components::BarrelSteering>(barrel);
|
||||
barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
|
||||
barrelSteering->TurnSpeed = glm::pi<float>() / 4.f;
|
||||
barrelSteering->ShotSpeed = 70.f;
|
||||
barrelSteering->LowerRotationLimit = glm::radians(-10.f);
|
||||
barrelSteering->UpperRotationLimit = glm::radians(40.f);
|
||||
{
|
||||
auto shot = CreateEntity(barrel);
|
||||
auto transform = AddComponent<Components::Transform>(shot);
|
||||
transform->Position = glm::vec3(0.35f, 0.f, -2.f);
|
||||
transform->Orientation = glm::angleAxis(-glm::pi<float>() / 2.f, glm::vec3(1, 0, 0));
|
||||
transform->Scale = glm::vec3(3.f);
|
||||
AddComponent<Components::Template>(shot);
|
||||
auto physics = AddComponent<Components::Physics>(shot);
|
||||
physics->Mass = 25.f;
|
||||
physics->Static = false;
|
||||
physics->CollisionEvent = true;
|
||||
auto modelComponent = AddComponent<Components::Model>(shot);
|
||||
modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
|
||||
auto tankShellComponent = AddComponent<Components::TankShell>(shot);
|
||||
tankShellComponent->Damage = 20.f;
|
||||
tankShellComponent->ExplosionRadius = 30.f;
|
||||
tankShellComponent->ExplosionStrength = 300000.f;
|
||||
{
|
||||
auto shape = CreateEntity(shot);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
||||
boxShape->Width = 0.5f;
|
||||
boxShape->Height = 0.5f;
|
||||
boxShape->Depth = 0.5f;
|
||||
CommitEntity(shape);
|
||||
}
|
||||
CommitEntity(shot);
|
||||
barrelSteering->ShotTemplate = shot;
|
||||
|
||||
|
||||
auto cameraTower = CreateEntity(barrel);
|
||||
{
|
||||
auto transform = AddComponent<Components::Transform>(cameraTower);
|
||||
transform->Position.z = 16.f;
|
||||
transform->Position.y = 4.f;
|
||||
transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
|
||||
auto cameraComp = AddComponent<Components::Camera>(cameraTower);
|
||||
cameraComp->FarClip = 2000.f;
|
||||
/*auto follow = AddComponent<Components::Follow>(cameraTower);
|
||||
follow->Entity = barrel;
|
||||
follow->Distance = 15.f;
|
||||
follow->FollowAxis = glm::vec3(1, 1, 1);*/
|
||||
}
|
||||
|
||||
SetProperty(tank, "Camera", cameraTower);
|
||||
}
|
||||
CommitEntity(barrel);
|
||||
tankSteering->Barrel = barrel;
|
||||
}
|
||||
CommitEntity(tower);
|
||||
tankSteering->Turret = tower;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//{
|
||||
// auto lightentity = CreateEntity(tank);
|
||||
// auto transform = AddComponent<Components::Transform>(lightentity);
|
||||
// transform->Position = glm::vec3(0, 0, 0);
|
||||
// auto light = AddComponent<Components::PointLight>(lightentity);
|
||||
// //light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
|
||||
// //light->Specular = glm::vec3(1.f);
|
||||
// /*light->ConstantAttenuation = 0.3f;
|
||||
// light->LinearAttenuation = 0.003f;
|
||||
// light->QuadraticAttenuation = 0.002f;*/
|
||||
//}
|
||||
|
||||
// auto wheelpair = CreateEntity(tank);
|
||||
// SetProperty(wheelpair, "Name", "WheelPair");
|
||||
// AddComponent(wheelpair, "WheelPairThingy");
|
||||
|
||||
#pragma region Wheels
|
||||
//Create wheels
|
||||
float wheelOffset = -0.83f;
|
||||
const float suspensionStrength = 15.f;
|
||||
const float springLength = 0.3f;
|
||||
|
||||
AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, -1.715f), 0, true);
|
||||
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, -1.715f), 0, true);
|
||||
AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, 2.375), 1, false);
|
||||
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
|
||||
#pragma endregion
|
||||
|
||||
{
|
||||
auto entity = CreateEntity(tank);
|
||||
auto transformComponent = AddComponent<Components::Transform>(entity);
|
||||
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
|
||||
transformComponent->Scale = glm::vec3(3, 3, 3);
|
||||
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
|
||||
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
|
||||
emitterComponent->SpawnCount = 2;
|
||||
emitterComponent->SpawnFrequency = 0.005;
|
||||
emitterComponent->SpreadAngle = glm::pi<float>();
|
||||
emitterComponent->UseGoalVelocity = false;
|
||||
emitterComponent->LifeTime = 0.5;
|
||||
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
|
||||
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
|
||||
CommitEntity(entity);
|
||||
|
||||
auto particleEntity = CreateEntity(entity);
|
||||
auto TEMP = AddComponent<Components::Transform>(particleEntity);
|
||||
TEMP->Scale = glm::vec3(0);
|
||||
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
|
||||
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
|
||||
emitterComponent->ParticleTemplate = particleEntity;
|
||||
|
||||
CommitEntity(particleEntity);
|
||||
}
|
||||
|
||||
CommitEntity(tank);
|
||||
|
||||
return tank;
|
||||
}
|
||||
|
||||
void GameWorld::AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool front)
|
||||
{
|
||||
const float separation = 1.77f;
|
||||
@@ -619,16 +788,6 @@ void GameWorld::AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int ax
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
Wheel->TorqueRatio = 0.125f;
|
||||
Wheel->Width = 0.6f;
|
||||
{
|
||||
auto shape = CreateEntity(wheelFront);
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape);
|
||||
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
||||
boxShape->Width = 0.7f;
|
||||
boxShape->Height = 0.34f;
|
||||
boxShape->Depth = 0.7f;
|
||||
CommitEntity(shape);
|
||||
}
|
||||
CommitEntity(wheelFront);
|
||||
}
|
||||
|
||||
@@ -652,16 +811,6 @@ void GameWorld::AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int ax
|
||||
Wheel->ConnectedToHandbrake = true;
|
||||
Wheel->TorqueRatio = 0.125f;
|
||||
Wheel->Width = 0.6f;
|
||||
{
|
||||
auto shape = CreateEntity(wheelBack);
|
||||
auto shapetransform = AddComponent<Components::Transform>(shape);
|
||||
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
||||
auto boxShape = AddComponent<Components::BoxShape>(shape);
|
||||
boxShape->Width = 0.7f;
|
||||
boxShape->Height = 0.34f;
|
||||
boxShape->Depth = 0.7f;
|
||||
CommitEntity(shape);
|
||||
}
|
||||
CommitEntity(wheelBack);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user