Garage working, ready for vehicle swap implementation
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#ifndef GarageSystem_h__
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#define GarageSystem_h__
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#include "System.h"
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#include "Components/Transform.h"
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#include "Components/Trigger.h"
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#include "Components/Garage.h"
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#include "Events/EnterTrigger.h"
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#include "Events/LeaveTrigger.h"
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#include "Components/Player.h"
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#include "Events/Move.h"
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#include "Events/Rotate.h"
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#include "Components/Move.h"
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#include "Components/Rotate.h"
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namespace Systems
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{
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class GarageSystem : public System
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{
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public:
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GarageSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
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: System(world, eventBroker, resourceManager) { }
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void Initialize() override;
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void RegisterComponents(ComponentFactory* cf) override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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private:
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EventRelay<GarageSystem, Events::EnterTrigger> m_EEnterTrigger;
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bool OnEnterTrigger(const Events::EnterTrigger &event);
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EventRelay<GarageSystem, Events::LeaveTrigger> m_ELeaveTrigger;
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bool OnLeaveTrigger(const Events::LeaveTrigger &event);
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void ToggleGarage(Components::Garage* garageComponent);
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};
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}
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#endif // GarageSystem_h__
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