Garage working, ready for vehicle swap implementation
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@@ -282,26 +282,27 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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m_Wheels.push_back(entity);
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}
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EntityID entityParent = m_World->GetEntityBaseParent(entity);
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EntityID entityParent = m_World->GetEntityParent(entity);
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auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity);
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auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity);
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auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity);
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if(entityParent == entity && (sphereComponent || boxComponent || meshShapeComponent))
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if(entityParent == 0 && (sphereComponent || boxComponent || meshShapeComponent))
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{
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LOG_ERROR("Entity: %i , Only the children can have a shapeComponent", entity);
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LOG_ERROR("Entity: %i, Only the children can have a shapeComponent", entity);
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return;
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}
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
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if (physicsComponent && m_Shapes[entity].size() > 0)
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{
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if(entityParent != entity)
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if(entityParent != 0 && !physicsComponent->Static)
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{
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LOG_ERROR("Entity: %i , Only the baseparent can have a PhysicsComponent", entity);
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LOG_ERROR("Entity: %i, Only the baseparent can have a dynamic PhysicsComponent", entity);
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return;
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}
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hkpShape* shape;
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if(! physicsComponent->Static) // Not static
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{
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@@ -489,7 +490,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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hkpRigidBodyCinfo rigidBodyInfo;
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{
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rigidBodyInfo.m_shape = shape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_KEYFRAMED;
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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hkVector4 position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
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hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
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