Garage working, ready for vehicle swap implementation

This commit is contained in:
ViktorLjung
2014-06-01 03:07:47 +02:00
parent a142d368a7
commit d64be64ba4
18 changed files with 711 additions and 276 deletions
+1 -1
Submodule assets updated: 0f0dc5d839...4a7b5c236d
+35
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@@ -0,0 +1,35 @@
#ifndef Components_Garage_h__
#define Components_Garage_h__
#include "Component.h"
namespace Components
{
struct Garage : Component
{
Garage()
: Open(false)
, Elevator(0)
, DoorLeft(0)
, DoorRight(0)
, Light1(0)
, Light2(0)
, Light3(0)
, Light4(0)
{ }
EntityID Elevator;
EntityID DoorLeft;
EntityID DoorRight;
EntityID Light1;
EntityID Light2;
EntityID Light3;
EntityID Light4;
bool Open;
virtual Garage* Clone() const override { return new Garage(*this); }
};
}
#endif // Components_TankShell_h__
+20
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@@ -0,0 +1,20 @@
#ifndef Components_Move_h__
#define Components_Move_h__
#include "Component.h"
namespace Components
{
struct Move : Component
{
float Speed;
glm::vec3 StartPosition;
glm::vec3 GoalPosition;
virtual Move* Clone() const override { return new Move(*this); }
};
}
#endif // Components_Move_h__
+19
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@@ -0,0 +1,19 @@
#ifndef Components_Rotate_h__
#define Components_Rotate_h__
#include "Component.h"
namespace Components
{
struct Rotate : Component
{
float Time;
glm::quat StartRotation;
glm::quat GoalRotation;
virtual Rotate* Clone() const override { return new Rotate(*this); }
};
}
#endif // Components_Rotate_h__
+7 -3
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@@ -8,10 +8,14 @@ namespace Components
struct TriggerMove : Component
{
TriggerMove()
: Queue(false)
, Swap(true)
{ }
EntityID Entity;
float Speed;
glm::vec3 StartPosition;
glm::vec3 GoalPosition;
bool Queue;
bool Swap;
virtual TriggerMove* Clone() const override { return new TriggerMove(*this); }
};
+24
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@@ -0,0 +1,24 @@
#ifndef TriggerRotate_h__
#define TriggerRotate_h__
#include "Component.h"
namespace Components
{
struct TriggerRotate : Component
{
TriggerRotate()
: Queue(false)
, Swap(true)
{ }
EntityID Entity;
bool Queue;
bool Swap;
virtual TriggerRotate* Clone() const override { return new TriggerRotate(*this); }
};
}
#endif // TriggerRotate_h__
+2 -2
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@@ -8,8 +8,8 @@ namespace Events
struct EnterTrigger : Event
{
EntityID Entity1;
EntityID Entity2;
EntityID Trigger;
EntityID Entity;
};
}
+2 -2
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@@ -8,8 +8,8 @@
struct LeaveTrigger : Event
{
EntityID Entity1;
EntityID Entity2;
EntityID Trigger;
EntityID Entity;
};
}
+356 -207
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@@ -106,7 +106,7 @@ void GameWorld::Initialize()
//transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
auto model = AddComponent<Components::Model>(ground);
model->ModelFile = "Models/TestScene3/testScene.obj";
model->ModelFile = "Models/TestScene3/testScene2.obj";
//model->ModelFile = "Models/Placeholders/Terrain/Terrain2.obj";
auto physics = AddComponent<Components::Physics>(ground);
@@ -118,7 +118,7 @@ void GameWorld::Initialize()
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
//meshShape->ResourceName = "Models/Placeholders/Terrain/Terrain2.obj";
meshShape->ResourceName = "Models/TestScene3/testScene.obj";
meshShape->ResourceName = "Models/TestScene3/testScene2.obj";
CommitEntity(groundshape);
@@ -128,7 +128,7 @@ void GameWorld::Initialize()
EntityID tank1 = CreateTank(1);
{
auto transform = GetComponent<Components::Transform>(tank1);
transform->Position.z = 125.f;
transform->Position.z = -125.f;
transform->Position.y = -20.f;
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
Events::SetViewportCamera e;
@@ -137,7 +137,7 @@ void GameWorld::Initialize()
EventBroker->Publish(e);
}
EntityID tank2 = CreateTank(2);
/*EntityID tank2 = CreateTank(2);
{
auto transform = GetComponent<Components::Transform>(tank2);
transform->Position.x = 10.f;
@@ -147,7 +147,7 @@ void GameWorld::Initialize()
e.CameraEntity = GetProperty<EntityID>(tank2, "Camera");
e.ViewportFrame = "Viewport2";
EventBroker->Publish(e);
}
}*/
{
auto flag = CreateEntity();
@@ -182,6 +182,164 @@ void GameWorld::Initialize()
}
CreateGate(glm::vec3(0, -50, 150));
glm::vec3 Position = glm::vec3(-3.93076, -49, 0);
{
auto garage = CreateEntity();
auto transform = AddComponent<Components::Transform>(garage);
transform->Position = Position;
auto ElevatorBase = CreateEntity(garage);
{
auto transform = AddComponent<Components::Transform>(ElevatorBase);
auto model = AddComponent<Components::Model>(ElevatorBase);
model->ModelFile = "Models/SpawnRamp/Main/Main.obj";
auto physics = AddComponent<Components::Physics>(ElevatorBase);
physics->Static = true;
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
{
auto mainShape = CreateEntity(ElevatorBase);
auto transform = AddComponent<Components::Transform>(mainShape);
transform->Position = glm::vec3(0.f, 0, 0.f);
auto mesh = AddComponent<Components::MeshShape>(mainShape);
mesh->ResourceName = "Models/SpawnRamp/Main/CollisionShape.obj";
CommitEntity(mainShape);
}
{
auto StairsShape = CreateEntity(ElevatorBase);
auto transform = AddComponent<Components::Transform>(StairsShape);
transform->Position = glm::vec3(-7.48639f, 0.4809f, 3.79166f);
auto box = AddComponent<Components::BoxShape>(StairsShape);
box->Width = 1.211f;
box->Height = 1.798f;
box->Depth = 3.229f;
CommitEntity(StairsShape);
}
}
CommitEntity(ElevatorBase);
auto leftHatch = CreateEntity(garage);
{
auto transform = AddComponent<Components::Transform>(leftHatch);
transform->Position = glm::vec3(5.83103f, 1.3553f, -2.40268f);
auto model = AddComponent<Components::Model>(leftHatch);
model->ModelFile = "Models/SpawnRamp/LeftHatch/LeftHatch.obj";
auto physics = AddComponent<Components::Physics>(leftHatch);
physics->Static = true;
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
auto rotate = AddComponent<Components::Rotate>(leftHatch);
rotate->StartRotation = transform->Orientation;
rotate->GoalRotation = transform->Orientation * glm::angleAxis(-glm::radians(110.f),glm::vec3(0, 0, 1));
rotate->Time = 5.f;
{
auto shape = CreateEntity(leftHatch);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(-2.79331, 0, 0);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 2.317f;
box->Height = 0.183f;
box->Depth = 6.987f;
CommitEntity(shape);
}
CommitEntity(leftHatch);
}
auto rightHatch = CreateEntity(garage);
{
auto transform = AddComponent<Components::Transform>(rightHatch);
transform->Position = glm::vec3(-4.52423f, 1.3553f, -2.40268f);
auto model = AddComponent<Components::Model>(rightHatch);
model->ModelFile = "Models/SpawnRamp/RightHatch/RightHatch.obj";
auto physics = AddComponent<Components::Physics>(rightHatch);
physics->Static = true;
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
auto rotate = AddComponent<Components::Rotate>(rightHatch);
rotate->StartRotation = transform->Orientation;
rotate->GoalRotation = transform->Orientation * glm::angleAxis(glm::radians(110.f),glm::vec3(0, 0, 1));
rotate->Time = 5.f;
{
auto shape = CreateEntity(rightHatch);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(2.79331, 0, 0);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 2.317f;
box->Height = 0.183f;
box->Depth = 6.987f;
CommitEntity(shape);
}
CommitEntity(rightHatch);
}
auto elevator = CreateEntity(garage);
{
auto transform = AddComponent<Components::Transform>(elevator);
transform->Position = glm::vec3(0.69385f, 1.25222f, -2.39938f) + glm::vec3(0, -9.5f, 0);
auto model = AddComponent<Components::Model>(elevator);
model->ModelFile = "Models/SpawnRamp/Elevator/Elevator.obj";
auto physics = AddComponent<Components::Physics>(elevator);
physics->Static = true;
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
auto move = AddComponent<Components::Move>(elevator);
move->StartPosition = transform->Position;
move->GoalPosition = transform->Position + glm::vec3(0, 9.5f, 0);
move->Speed = 1.5f;
{
auto shape = CreateEntity(elevator);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(0, 0, 0);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 4.754f;
box->Height = 0.141f;
box->Depth = 6.86f;
CommitEntity(shape);
}
}
CommitEntity(elevator);
auto garageComponent = AddComponent<Components::Garage>(garage);
garageComponent->DoorLeft = leftHatch;
garageComponent->DoorRight = rightHatch;
garageComponent->Elevator = elevator;
CommitEntity(garage);
{
auto trigger = CreateEntity(garage);
SetProperty(trigger, "Name", "BoundsTrigger");
auto transform = AddComponent<Components::Transform>(trigger);
transform->Position = glm::vec3(0, 44.87521f, 0);
auto triggerComponent = AddComponent<Components::Trigger>(trigger);
{
auto shape = CreateEntity(trigger);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(0, 0, 0);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 72.98f;
box->Height = 54.53f;
box->Depth = 72.98f;
CommitEntity(shape);
}
CommitEntity(trigger);
}
{
auto trigger = CreateEntity(garage);
SetProperty(trigger, "Name", "ElevatorShaftTrigger");
auto transform = AddComponent<Components::Transform>(trigger);
transform->Position = glm::vec3(0.69385f, -6.7997f, 2.39938f);
auto triggerComponent = AddComponent<Components::Trigger>(trigger);
{
auto shape = CreateEntity(trigger);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(0, 0, 0);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 1.0f;
box->Height = 10.f;
box->Depth = 1.0f;
CommitEntity(shape);
}
CommitEntity(trigger);
}
}
//for (int i = 0; i < 500; i++)
//{
@@ -210,6 +368,8 @@ void GameWorld::RegisterComponents()
m_ComponentFactory.Register<Components::Template>([]() { return new Components::Template(); });
m_ComponentFactory.Register<Components::Player>([]() { return new Components::Player(); });
m_ComponentFactory.Register<Components::Flag>([]() { return new Components::Flag(); });
m_ComponentFactory.Register<Components::Move>([]() { return new Components::Move(); });
m_ComponentFactory.Register<Components::Rotate>([]() { return new Components::Rotate(); });
}
void GameWorld::RegisterSystems()
@@ -230,6 +390,7 @@ void GameWorld::RegisterSystems()
m_SystemFactory.Register<Systems::PhysicsSystem>([this]() { return new Systems::PhysicsSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::TriggerSystem>([this]() { return new Systems::TriggerSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::FollowSystem>([this]() { return new Systems::FollowSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::GarageSystem>([this]() { return new Systems::GarageSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::RenderSystem>([this]() { return new Systems::RenderSystem(this, EventBroker, ResourceManager); });
}
@@ -251,6 +412,7 @@ void GameWorld::AddSystems()
AddSystem<Systems::PhysicsSystem>();
AddSystem<Systems::TriggerSystem>();
AddSystem<Systems::FollowSystem>();
AddSystem<Systems::GarageSystem>();
AddSystem<Systems::RenderSystem>();
}
@@ -290,184 +452,6 @@ void GameWorld::BindGamepadButton(Gamepad::Button button, std::string command, f
EventBroker->Publish(e);
}
EntityID GameWorld::CreateTank(int playerID)
{
auto tank = CreateEntity();
auto transform = AddComponent<Components::Transform>(tank);
transform->Position = glm::vec3(0, 5, 0);
//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
auto physics = AddComponent<Components::Physics>(tank);
physics->Mass = 63000 - 16000;
physics->Static = false;
auto vehicle = AddComponent<Components::Vehicle>(tank);
vehicle->MaxTorque = 36000.f;
vehicle->MaxSteeringAngle = 90.f;
vehicle->MaxSpeedFullSteeringAngle = 4.f;
auto player = AddComponent<Components::Player>(tank);
player->ID = playerID;
auto tankSteering = AddComponent<Components::TankSteering>(tank);
AddComponent<Components::Input>(tank);
auto health = AddComponent<Components::Health>(tank);
health->Amount = 100.f;
{
auto shape = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/Tank/Fix/ChassiCollision.obj";
CommitEntity(shape);
// auto box = AddComponent<Components::Box>(jeep);
// box->Width = 1.487f;
// box->Height = 0.727f;
// box->Depth = 2.594f;
}
{
auto chassis = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(chassis);
transform->Position = glm::vec3(0, 0, 0);
auto model = AddComponent<Components::Model>(chassis);
model->ModelFile = "Models/Tank/tankBody.obj";
}
{
auto tower = CreateEntity(tank);
SetProperty(tower, "Name", "tower");
auto transform = AddComponent<Components::Transform>(tower);
transform->Position = glm::vec3(0.f, 0.68f, 0.9f);
auto model = AddComponent<Components::Model>(tower);
model->ModelFile = "Models/Tank/tankTop.obj";
auto towerSteering = AddComponent<Components::TowerSteering>(tower);
towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f);
towerSteering->TurnSpeed = glm::pi<float>() / 4.f;
{
auto barrel = CreateEntity(tower);
auto transform = AddComponent<Components::Transform>(barrel);
transform->Position = glm::vec3(-0.012f, 0.3f, -0.95);
auto model = AddComponent<Components::Model>(barrel);
model->ModelFile = "Models/Tank/tankBarrel.obj";
auto barrelSteering = AddComponent<Components::BarrelSteering>(barrel);
barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
barrelSteering->TurnSpeed = glm::pi<float>() / 4.f;
barrelSteering->ShotSpeed = 70.f;
barrelSteering->LowerRotationLimit = glm::radians(-10.f);
barrelSteering->UpperRotationLimit = glm::radians(40.f);
{
auto shot = CreateEntity(barrel);
auto transform = AddComponent<Components::Transform>(shot);
transform->Position = glm::vec3(0.35f, 0.f, -2.f);
transform->Orientation = glm::angleAxis(-glm::pi<float>() / 2.f, glm::vec3(1, 0, 0));
transform->Scale = glm::vec3(3.f);
AddComponent<Components::Template>(shot);
auto physics = AddComponent<Components::Physics>(shot);
physics->Mass = 25.f;
physics->Static = false;
physics->CollisionEvent = true;
auto modelComponent = AddComponent<Components::Model>(shot);
modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
auto tankShellComponent = AddComponent<Components::TankShell>(shot);
tankShellComponent->Damage = 20.f;
tankShellComponent->ExplosionRadius = 30.f;
tankShellComponent->ExplosionStrength = 300000.f;
{
auto shape = CreateEntity(shot);
auto transform = AddComponent<Components::Transform>(shape);
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.5f;
boxShape->Height = 0.5f;
boxShape->Depth = 0.5f;
CommitEntity(shape);
}
CommitEntity(shot);
barrelSteering->ShotTemplate = shot;
auto cameraTower = CreateEntity();
{
auto model = AddComponent<Components::Model>(cameraTower);
model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
auto transform = AddComponent<Components::Transform>(cameraTower);
transform->Scale = glm::vec3(10);
auto cameraComp = AddComponent<Components::Camera>(cameraTower);
cameraComp->FarClip = 2000.f;
auto follow = AddComponent<Components::Follow>(cameraTower);
follow->Entity = barrel;
follow->Distance = 15.f;
follow->FollowAxis = glm::vec3(1, 1, 1);
}
SetProperty(tank, "Camera", cameraTower);
}
CommitEntity(barrel);
tankSteering->Barrel = barrel;
}
CommitEntity(tower);
tankSteering->Turret = tower;
}
//{
// auto lightentity = CreateEntity(tank);
// auto transform = AddComponent<Components::Transform>(lightentity);
// transform->Position = glm::vec3(0, 0, 0);
// auto light = AddComponent<Components::PointLight>(lightentity);
// //light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
// //light->Specular = glm::vec3(1.f);
// /*light->ConstantAttenuation = 0.3f;
// light->LinearAttenuation = 0.003f;
// light->QuadraticAttenuation = 0.002f;*/
//}
// auto wheelpair = CreateEntity(tank);
// SetProperty(wheelpair, "Name", "WheelPair");
// AddComponent(wheelpair, "WheelPairThingy");
#pragma region Wheels
//Create wheels
float wheelOffset = -0.83f;
const float suspensionStrength = 15.f;
const float springLength = 0.3f;
AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, -1.715f), 0, true);
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, -1.715f), 0, true);
AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, 2.375), 1, false);
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
#pragma endregion
{
auto entity = CreateEntity(tank);
auto transformComponent = AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
transformComponent->Scale = glm::vec3(3, 3, 3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2;
emitterComponent->SpawnFrequency = 0.005;
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
CommitEntity(entity);
auto particleEntity = CreateEntity(entity);
auto TEMP = AddComponent<Components::Transform>(particleEntity);
TEMP->Scale = glm::vec3(0);
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
emitterComponent->ParticleTemplate = particleEntity;
CommitEntity(particleEntity);
}
CommitEntity(tank);
return tank;
}
void GameWorld::CreateGate(glm::vec3 Position)
{
{
@@ -540,7 +524,10 @@ void GameWorld::CreateGate(glm::vec3 Position)
auto physics = AddComponent<Components::Physics>(gate);
physics->Static = true;
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
auto move = AddComponent<Components::Move>(gate);
move->Speed = 5.f;
move->GoalPosition = glm::vec3(Position.x, Position.y + 9.02345f, Position.z);
move->StartPosition = glm::vec3(Position.x, Position.y, Position.z);
{
auto mainShape = CreateEntity(gate);
auto transform = AddComponent<Components::Transform>(mainShape);
@@ -570,9 +557,6 @@ void GameWorld::CreateGate(glm::vec3 Position)
auto trigger = AddComponent<Components::Trigger>(gateTrigger);
auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
triggerMove->Entity = gate;
triggerMove->Speed = 5.f;
triggerMove->GoalPosition = glm::vec3(0, -50 + 9.02345f, 150);
triggerMove->StartPosition = glm::vec3(0, -50, 150);
{
@@ -591,6 +575,191 @@ void GameWorld::CreateGate(glm::vec3 Position)
}
}
EntityID GameWorld::CreateTank(int playerID)
{
auto tank = CreateEntity();
auto transform = AddComponent<Components::Transform>(tank);
transform->Position = glm::vec3(0, 5, 0);
//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
auto physics = AddComponent<Components::Physics>(tank);
physics->Mass = 63000 - 16000;
physics->Static = false;
auto vehicle = AddComponent<Components::Vehicle>(tank);
vehicle->MaxTorque = 36000.f;
vehicle->MaxSteeringAngle = 90.f;
vehicle->MaxSpeedFullSteeringAngle = 4.f;
auto player = AddComponent<Components::Player>(tank);
player->ID = playerID;
auto tankSteering = AddComponent<Components::TankSteering>(tank);
AddComponent<Components::Input>(tank);
auto health = AddComponent<Components::Health>(tank);
health->Amount = 100.f;
{
auto shape = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/Tank/TankCollisionShape.obj";
CommitEntity(shape);
}
{
auto shapeTower = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(shapeTower);
transform->Position = glm::vec3(0, 1.10633f, 1.03024f);
auto box = AddComponent<Components::BoxShape>(shapeTower);
box->Width = 1.298f;
box->Height = 0.502f;
box->Depth = 1.211f;
CommitEntity(shapeTower);
}
{
auto chassis = CreateEntity(tank);
auto transform = AddComponent<Components::Transform>(chassis);
transform->Position = glm::vec3(0, 0, 0);
auto model = AddComponent<Components::Model>(chassis);
model->ModelFile = "Models/Tank/tankBody.obj";
}
{
auto tower = CreateEntity(tank);
SetProperty(tower, "Name", "tower");
auto transform = AddComponent<Components::Transform>(tower);
transform->Position = glm::vec3(0.f, 0.68f, 0.9f);
auto model = AddComponent<Components::Model>(tower);
model->ModelFile = "Models/Tank/tankTop.obj";
auto towerSteering = AddComponent<Components::TowerSteering>(tower);
towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f);
towerSteering->TurnSpeed = glm::pi<float>() / 4.f;
{
auto barrel = CreateEntity(tower);
auto transform = AddComponent<Components::Transform>(barrel);
transform->Position = glm::vec3(-0.012f, 0.3f, -0.95);
auto model = AddComponent<Components::Model>(barrel);
model->ModelFile = "Models/Tank/tankBarrel.obj";
auto barrelSteering = AddComponent<Components::BarrelSteering>(barrel);
barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
barrelSteering->TurnSpeed = glm::pi<float>() / 4.f;
barrelSteering->ShotSpeed = 70.f;
barrelSteering->LowerRotationLimit = glm::radians(-10.f);
barrelSteering->UpperRotationLimit = glm::radians(40.f);
{
auto shot = CreateEntity(barrel);
auto transform = AddComponent<Components::Transform>(shot);
transform->Position = glm::vec3(0.35f, 0.f, -2.f);
transform->Orientation = glm::angleAxis(-glm::pi<float>() / 2.f, glm::vec3(1, 0, 0));
transform->Scale = glm::vec3(3.f);
AddComponent<Components::Template>(shot);
auto physics = AddComponent<Components::Physics>(shot);
physics->Mass = 25.f;
physics->Static = false;
physics->CollisionEvent = true;
auto modelComponent = AddComponent<Components::Model>(shot);
modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
auto tankShellComponent = AddComponent<Components::TankShell>(shot);
tankShellComponent->Damage = 20.f;
tankShellComponent->ExplosionRadius = 30.f;
tankShellComponent->ExplosionStrength = 300000.f;
{
auto shape = CreateEntity(shot);
auto transform = AddComponent<Components::Transform>(shape);
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.5f;
boxShape->Height = 0.5f;
boxShape->Depth = 0.5f;
CommitEntity(shape);
}
CommitEntity(shot);
barrelSteering->ShotTemplate = shot;
auto cameraTower = CreateEntity(barrel);
{
auto transform = AddComponent<Components::Transform>(cameraTower);
transform->Position.z = 16.f;
transform->Position.y = 4.f;
transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
auto cameraComp = AddComponent<Components::Camera>(cameraTower);
cameraComp->FarClip = 2000.f;
/*auto follow = AddComponent<Components::Follow>(cameraTower);
follow->Entity = barrel;
follow->Distance = 15.f;
follow->FollowAxis = glm::vec3(1, 1, 1);*/
}
SetProperty(tank, "Camera", cameraTower);
}
CommitEntity(barrel);
tankSteering->Barrel = barrel;
}
CommitEntity(tower);
tankSteering->Turret = tower;
}
//{
// auto lightentity = CreateEntity(tank);
// auto transform = AddComponent<Components::Transform>(lightentity);
// transform->Position = glm::vec3(0, 0, 0);
// auto light = AddComponent<Components::PointLight>(lightentity);
// //light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
// //light->Specular = glm::vec3(1.f);
// /*light->ConstantAttenuation = 0.3f;
// light->LinearAttenuation = 0.003f;
// light->QuadraticAttenuation = 0.002f;*/
//}
// auto wheelpair = CreateEntity(tank);
// SetProperty(wheelpair, "Name", "WheelPair");
// AddComponent(wheelpair, "WheelPairThingy");
#pragma region Wheels
//Create wheels
float wheelOffset = -0.83f;
const float suspensionStrength = 15.f;
const float springLength = 0.3f;
AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, -1.715f), 0, true);
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, -1.715f), 0, true);
AddTankWheelPair(tank, glm::vec3(1.68f, wheelOffset, 2.375), 1, false);
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
#pragma endregion
{
auto entity = CreateEntity(tank);
auto transformComponent = AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
transformComponent->Scale = glm::vec3(3, 3, 3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2;
emitterComponent->SpawnFrequency = 0.005;
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
CommitEntity(entity);
auto particleEntity = CreateEntity(entity);
auto TEMP = AddComponent<Components::Transform>(particleEntity);
TEMP->Scale = glm::vec3(0);
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
emitterComponent->ParticleTemplate = particleEntity;
CommitEntity(particleEntity);
}
CommitEntity(tank);
return tank;
}
void GameWorld::AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool front)
{
const float separation = 1.77f;
@@ -619,16 +788,6 @@ void GameWorld::AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int ax
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheelFront);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheelFront);
}
@@ -652,16 +811,6 @@ void GameWorld::AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int ax
Wheel->ConnectedToHandbrake = true;
Wheel->TorqueRatio = 0.125f;
Wheel->Width = 0.6f;
{
auto shape = CreateEntity(wheelBack);
auto shapetransform = AddComponent<Components::Transform>(shape);
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
auto boxShape = AddComponent<Components::BoxShape>(shape);
boxShape->Width = 0.7f;
boxShape->Height = 0.34f;
boxShape->Depth = 0.7f;
CommitEntity(shape);
}
CommitEntity(wheelBack);
}
+4
View File
@@ -22,6 +22,7 @@
#include "Systems/DamageSystem.h"
#include "Systems/WheelPairSystem.h"
#include "Systems/FollowSystem.h"
#include "Systems/GarageSystem.h"
#include "Components/Camera.h"
#include "Components/DirectionalLight.h"
@@ -51,6 +52,9 @@
#include "Components/Flag.h"
#include "Components/WheelPair.h"
#include "Components/Follow.h"
#include "Components/TriggerRotate.h"
#include "Components/Move.h"
#include "Components/Rotate.h"
class GameWorld : public World
{
+104
View File
@@ -0,0 +1,104 @@
#include "PrecompiledHeader.h"
#include "GarageSystem.h"
#include "World.h"
void Systems::GarageSystem::RegisterComponents( ComponentFactory* cf )
{
cf->Register<Components::Garage>([]() { return new Components::Garage(); });
}
void Systems::GarageSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EEnterTrigger, &Systems::GarageSystem::OnEnterTrigger);
EVENT_SUBSCRIBE_MEMBER(m_ELeaveTrigger, &Systems::GarageSystem::OnLeaveTrigger);
}
void Systems::GarageSystem::Update(double dt)
{
}
void Systems::GarageSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
}
bool Systems::GarageSystem::OnEnterTrigger(const Events::EnterTrigger &event)
{
EntityID garage = m_World->GetEntityParent(event.Trigger);
if (garage == 0)
return false;
auto garageComponent = m_World->GetComponent<Components::Garage>(garage);
if (!garageComponent)
return false;
std::string name = m_World->GetProperty<std::string>(event.Trigger, "Name");
if (name == "BoundsTrigger" || name == "ElevatorShaftTrigger")
{
ToggleGarage(garageComponent);
}
return true;
}
bool Systems::GarageSystem::OnLeaveTrigger(const Events::LeaveTrigger &event)
{
EntityID garage = m_World->GetEntityParent(event.Trigger);
if (garage == 0)
return false;
auto garageComponent = m_World->GetComponent<Components::Garage>(garage);
if (!garageComponent)
return false;
std::string name = m_World->GetProperty<std::string>(event.Trigger, "Name");
if (name == "BoundsTrigger")
{
ToggleGarage(garageComponent);
}
return true;
}
void Systems::GarageSystem::ToggleGarage(Components::Garage* garageComponent)
{
// Elevator
if (garageComponent->Elevator != 0)
{
auto move = m_World->GetComponent<Components::Move>(garageComponent->Elevator);
Events::Move e;
e.Entity = garageComponent->Elevator;
e.GoalPosition = move->GoalPosition;
e.Speed = move->Speed;
e.Queue = true;
EventBroker->Publish(e);
std::swap(move->GoalPosition, move->StartPosition);
}
// Left door
if (garageComponent->DoorLeft != 0)
{
auto rotate = m_World->GetComponent<Components::Rotate>(garageComponent->DoorLeft);
Events::Rotate e;
e.Entity = garageComponent->DoorLeft;
e.GoalRotation = rotate->GoalRotation;
e.Time = rotate->Time;
e.Queue = true;
EventBroker->Publish(e);
std::swap(rotate->GoalRotation, rotate->StartRotation);
}
// Right door
if (garageComponent->DoorRight != 0)
{
auto rotate = m_World->GetComponent<Components::Rotate>(garageComponent->DoorRight);
Events::Rotate e;
e.Entity = garageComponent->DoorRight;
e.GoalRotation = rotate->GoalRotation;
e.Time = rotate->Time;
e.Queue = true;
EventBroker->Publish(e);
std::swap(rotate->GoalRotation, rotate->StartRotation);
}
}
+42
View File
@@ -0,0 +1,42 @@
#ifndef GarageSystem_h__
#define GarageSystem_h__
#include "System.h"
#include "Components/Transform.h"
#include "Components/Trigger.h"
#include "Components/Garage.h"
#include "Events/EnterTrigger.h"
#include "Events/LeaveTrigger.h"
#include "Components/Player.h"
#include "Events/Move.h"
#include "Events/Rotate.h"
#include "Components/Move.h"
#include "Components/Rotate.h"
namespace Systems
{
class GarageSystem : public System
{
public:
GarageSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager) { }
void Initialize() override;
void RegisterComponents(ComponentFactory* cf) override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
EventRelay<GarageSystem, Events::EnterTrigger> m_EEnterTrigger;
bool OnEnterTrigger(const Events::EnterTrigger &event);
EventRelay<GarageSystem, Events::LeaveTrigger> m_ELeaveTrigger;
bool OnLeaveTrigger(const Events::LeaveTrigger &event);
void ToggleGarage(Components::Garage* garageComponent);
};
}
#endif // GarageSystem_h__
+7 -6
View File
@@ -282,26 +282,27 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
m_Wheels.push_back(entity);
}
EntityID entityParent = m_World->GetEntityBaseParent(entity);
EntityID entityParent = m_World->GetEntityParent(entity);
auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity);
auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity);
auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity);
if(entityParent == entity && (sphereComponent || boxComponent || meshShapeComponent))
if(entityParent == 0 && (sphereComponent || boxComponent || meshShapeComponent))
{
LOG_ERROR("Entity: %i , Only the children can have a shapeComponent", entity);
LOG_ERROR("Entity: %i, Only the children can have a shapeComponent", entity);
return;
}
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
if (physicsComponent && m_Shapes[entity].size() > 0)
{
if(entityParent != entity)
if(entityParent != 0 && !physicsComponent->Static)
{
LOG_ERROR("Entity: %i , Only the baseparent can have a PhysicsComponent", entity);
LOG_ERROR("Entity: %i, Only the baseparent can have a dynamic PhysicsComponent", entity);
return;
}
hkpShape* shape;
if(! physicsComponent->Static) // Not static
{
@@ -489,7 +490,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
hkpRigidBodyCinfo rigidBodyInfo;
{
rigidBodyInfo.m_shape = shape;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_KEYFRAMED;
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
hkVector4 position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
+4 -4
View File
@@ -132,8 +132,8 @@ public:
if(m_PhysicsSystem->m_World->ValidEntity(entity1) && m_PhysicsSystem->m_World->ValidEntity(entity2))
{
Events::EnterTrigger e;
e.Entity1 = entity1;
e.Entity2 = entity2;
e.Trigger = entity1;
e.Entity = entity2;
m_PhysicsSystem->EventBroker->Publish(e);
}
}
@@ -146,8 +146,8 @@ public:
if(m_PhysicsSystem->m_World->ValidEntity(entity1) && m_PhysicsSystem->m_World->ValidEntity(entity2))
{
Events::LeaveTrigger e;
e.Entity1 = entity1;
e.Entity2 = entity2;
e.Trigger = entity1;
e.Entity = entity2;
m_PhysicsSystem->EventBroker->Publish(e);
}
}
+50 -47
View File
@@ -7,6 +7,7 @@ void Systems::TriggerSystem::RegisterComponents( ComponentFactory* cf )
cf->Register<Components::Trigger>([]() { return new Components::Trigger(); });
cf->Register<Components::TriggerExplosion>([]() { return new Components::TriggerExplosion(); });
cf->Register<Components::TriggerMove>([]() { return new Components::TriggerMove(); });
cf->Register<Components::TriggerRotate>([]() { return new Components::TriggerRotate(); });
}
void Systems::TriggerSystem::Initialize()
@@ -47,44 +48,31 @@ void Systems::TriggerSystem::OnEntityRemoved( EntityID entity )
bool Systems::TriggerSystem::OnEnterTrigger( const Events::EnterTrigger &event )
{
/*auto explosionComponent1 = m_World->GetComponent<Components::TriggerExplosion>(event.Entity1);
auto explosionComponent2 = m_World->GetComponent<Components::TriggerExplosion>(event.Entity2);
if(explosionComponent1)
{
Explosion(event.Entity2, event.Entity1);
}
else if (explosionComponent2)
{
Explosion(event.Entity1, event.Entity2);
}*/
auto flagComponent1 = m_World->GetComponent<Components::Flag>(event.Entity1);
auto flagComponent2 = m_World->GetComponent<Components::Flag>(event.Entity2);
auto flagComponent1 = m_World->GetComponent<Components::Flag>(event.Trigger);
auto flagComponent2 = m_World->GetComponent<Components::Flag>(event.Entity);
//HACK: SIMON IS DISSING AMERICA
if(flagComponent1)
{
Flag(event.Entity2, event.Entity1);
Flag(event.Entity, event.Trigger);
}
else if (flagComponent2)
{
Flag(event.Entity1, event.Entity2);
Flag(event.Trigger, event.Entity);
}
auto triggerComponent1 = m_World->GetComponent<Components::TriggerMove>(event.Entity1);
auto triggerComponent2 = m_World->GetComponent<Components::TriggerMove>(event.Entity2);
auto playerComponent1 = m_World->GetComponent<Components::Player>(event.Entity1);
auto playerComponent2 = m_World->GetComponent<Components::Player>(event.Entity2);
if(triggerComponent1 && playerComponent2)
auto triggerMoveComponent = m_World->GetComponent<Components::TriggerMove>(event.Trigger);
if (triggerMoveComponent)
{
Move(event.Entity1);
Move(triggerMoveComponent->Entity, triggerMoveComponent->Queue, triggerMoveComponent->Swap);
}
else if (triggerComponent2 && playerComponent1)
auto triggerRotateComponent = m_World->GetComponent<Components::TriggerRotate>(event.Trigger);
if (triggerRotateComponent)
{
Move(event.Entity2);
Rotate(triggerMoveComponent->Entity, triggerMoveComponent->Queue, triggerMoveComponent->Swap);
}
return true;
@@ -93,41 +81,56 @@ bool Systems::TriggerSystem::OnEnterTrigger( const Events::EnterTrigger &event )
bool Systems::TriggerSystem::OnLeaveTrigger( const Events::LeaveTrigger &event )
{
auto triggerComponent1 = m_World->GetComponent<Components::TriggerMove>(event.Entity1);
auto triggerComponent2 = m_World->GetComponent<Components::TriggerMove>(event.Entity2);
auto playerComponent1 = m_World->GetComponent<Components::Player>(event.Entity1);
auto playerComponent2 = m_World->GetComponent<Components::Player>(event.Entity2);
if(triggerComponent1 && playerComponent2)
auto triggerMoveComponent = m_World->GetComponent<Components::TriggerMove>(event.Trigger);
if (triggerMoveComponent)
{
Move(event.Entity1);
Move(triggerMoveComponent->Entity, triggerMoveComponent->Queue, triggerMoveComponent->Swap);
}
else if (triggerComponent2 && playerComponent1)
auto triggerRotateComponent = m_World->GetComponent<Components::TriggerRotate>(event.Trigger);
if (triggerRotateComponent)
{
Move(event.Entity2);
Rotate(triggerMoveComponent->Entity, triggerMoveComponent->Queue, triggerMoveComponent->Swap);
}
return true;
}
void Systems::TriggerSystem::Move( EntityID entity )
void Systems::TriggerSystem::Rotate(EntityID entity, bool queue, bool swap)
{
auto trigger = m_World->GetComponent<Components::TriggerMove>(entity);
auto transform = m_World->GetComponent<Components::Transform>(trigger->Entity);
auto transform = m_World->GetComponent<Components::Transform>(entity);
auto rotate = m_World->GetComponent<Components::Rotate>(entity);
Events::Move e;
e.Entity = trigger->Entity;
e.GoalPosition = trigger->GoalPosition;
e.Speed = trigger->Speed;
e.Queue = false;
Events::Rotate e;
e.Entity = entity;
e.GoalRotation = rotate->GoalRotation;
e.Time = rotate->Time;
e.Queue = queue;
EventBroker->Publish(e);
glm::vec3 temp = trigger->GoalPosition;
trigger->GoalPosition = trigger->StartPosition;
trigger->StartPosition = temp;
if (swap)
{
std::swap(rotate->GoalRotation, rotate->StartRotation);
}
}
void Systems::TriggerSystem::Move(EntityID entity, bool queue, bool swap)
{
auto move = m_World->GetComponent<Components::Move>(entity);
Events::Move e;
e.Entity = entity;
e.GoalPosition = move->GoalPosition;
e.Speed = move->Speed;
e.Queue = queue;
EventBroker->Publish(e);
if (swap)
{
std::swap(move->GoalPosition, move->StartPosition);
}
}
+5 -1
View File
@@ -17,6 +17,9 @@
#include "Events/LeaveTrigger.h"
#include "Components/Flag.h"
#include "Components/TriggerMove.h"
#include "Components/TriggerRotate.h"
#include "Components/Move.h"
#include "Components/Rotate.h"
#include "Components/Player.h"
#include "Events/Move.h"
#include "Events/Rotate.h"
@@ -46,7 +49,8 @@ namespace Systems
private:
void Flag(EntityID entity, EntityID phantomEntity);
void Explosion(EntityID entity, EntityID phantomEntity);
void Move(EntityID entity);
void Move(EntityID entity, bool queue, bool swap);
void Rotate(EntityID entity, bool queue, bool swap);
};
}
+6
View File
@@ -113,6 +113,7 @@
<ClCompile Include="..\..\src\Systems\DebugSystem.cpp" />
<ClCompile Include="..\..\src\Systems\FollowSystem.cpp" />
<ClCompile Include="..\..\src\Systems\FreeSteeringSystem.cpp" />
<ClCompile Include="..\..\src\Systems\GarageSystem.cpp" />
<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp" />
<ClCompile Include="..\..\src\Systems\InputSystem.cpp" />
<ClCompile Include="..\..\src\Systems\ParticleSystem.cpp" />
@@ -138,6 +139,9 @@
<ClInclude Include="..\..\src\Components\Flag.h" />
<ClInclude Include="..\..\src\Components\Follow.h" />
<ClInclude Include="..\..\src\Components\FrameTimer.h" />
<ClInclude Include="..\..\src\Components\Garage.h" />
<ClInclude Include="..\..\src\Components\Move.h" />
<ClInclude Include="..\..\src\Components\Rotate.h" />
<ClInclude Include="..\..\src\Components\TriggerMove.h" />
<ClInclude Include="..\..\src\Components\Timer.h" />
<ClInclude Include="..\..\src\Components\TriggerExplosion.h" />
@@ -163,6 +167,7 @@
<ClInclude Include="..\..\src\Components\TowerSteering.h" />
<ClInclude Include="..\..\src\Components\Transform.h" />
<ClInclude Include="..\..\src\Components\Trigger.h" />
<ClInclude Include="..\..\src\Components\TriggerRotate.h" />
<ClInclude Include="..\..\src\Components\Vehicle.h" />
<ClInclude Include="..\..\src\Components\Viewport.h" />
<ClInclude Include="..\..\src\Components\Wheel.h" />
@@ -224,6 +229,7 @@
<ClInclude Include="..\..\src\Systems\DebugSystem.h" />
<ClInclude Include="..\..\src\Systems\FollowSystem.h" />
<ClInclude Include="..\..\src\Systems\FreeSteeringSystem.h" />
<ClInclude Include="..\..\src\Systems\GarageSystem.h" />
<ClInclude Include="..\..\src\Systems\HelicopterSteeringSystem.h" />
<ClInclude Include="..\..\src\Systems\InputSystem.h" />
<ClInclude Include="..\..\src\Systems\ParticleSystem.h" />
+21 -1
View File
@@ -79,6 +79,9 @@
<ClCompile Include="..\..\src\Systems\FollowSystem.cpp">
<Filter>Game\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Systems\GarageSystem.cpp">
<Filter>Game\Systems</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="Util">
@@ -494,7 +497,6 @@
<ClInclude Include="..\..\src\Events\LeaveTrigger.h">
<Filter>Physics\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\TriggerMove.h" />
<ClInclude Include="..\..\src\Components\Follow.h">
<Filter>Game\Components</Filter>
</ClInclude>
@@ -504,6 +506,24 @@
<ClInclude Include="..\..\src\Events\Rotate.h">
<Filter>Base\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\TriggerMove.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\TriggerRotate.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Systems\GarageSystem.h">
<Filter>Game\Systems</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Garage.h">
<Filter>Game\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Move.h">
<Filter>Base\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Rotate.h">
<Filter>Base\Components</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\Shaders\Fragment2.glsl">