Vehicle kind of working.
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+13
-5
@@ -17,22 +17,25 @@ void GameWorld::Initialize()
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{ auto terrain = CreateEntity();
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auto transform = AddComponent<Components::Transform>(terrain, "Transform");
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transform->Scale = glm::vec3(1000.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, glm::pi<float>() / 20.f));
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transform->Position = glm::vec3(0, -5, 0);
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transform->Scale = glm::vec3(1000.0f, 1, 1000.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(terrain, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Plane.obj";
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auto physics = AddComponent<Components::Physics>(terrain, "Physics");
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physics->Friction = 0.5f;
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auto Box = AddComponent<Components::BoxShape>(terrain, "BoxShape");
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Box->Width = 0.5f;
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Box->Height = 0;
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Box->Height = 0.5;
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Box->Depth = 0.5f;
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physics->Friction = 0.5f;
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}
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{
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for (int i = 0; i < 1; i++)
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{ auto entity = CreateEntity();
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auto transform = AddComponent<Components::Transform>(entity, "Transform");
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@@ -41,7 +44,6 @@ void GameWorld::Initialize()
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(entity, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/ArrowCube.obj";
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auto physics = AddComponent<Components::Physics>(entity, "Physics");
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physics->Mass = 10;
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@@ -52,6 +54,9 @@ void GameWorld::Initialize()
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{ auto entity1 = CreateEntity();
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auto transform = AddComponent<Components::Transform>(entity1, "Transform");
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transform->Scale = glm::vec3(1.0f);
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transform->Position = glm::vec3(-5.f, 10+i, 0);
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@@ -123,6 +128,9 @@ void GameWorld::RegisterComponents()
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m_ComponentFactory.Register("HingeConstraint", []() { return new Components::HingeConstraint(); });
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m_ComponentFactory.Register("BallSocketConstraint", []() { return new Components::BallSocketConstraint(); });
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m_ComponentFactory.Register("SliderConstraint", []() { return new Components::SliderConstraint(); });
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m_ComponentFactory.Register("Vehicle", []() { return new Components::Vehicle(); });
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m_ComponentFactory.Register("Wheel", []() { return new Components::Wheel(); });
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}
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void GameWorld::RegisterSystems()
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