Work done on light and shadows.

This commit is contained in:
Tleety
2014-05-21 16:51:05 +02:00
parent e414087816
commit dbad1ee7f5
7 changed files with 49 additions and 51 deletions
+1 -1
View File
@@ -28,7 +28,7 @@ float Shadow(vec4 ShadowCoord)
bias = clamp(bias, 0.0, 0.01);
if( texture(ShadowTexture, Input.ShadowCoord.xy).z < ShadowCoord.z - bias)
{
return 0.3;
return 0.6;
}
else
{