Fixing suspension and car collision shape
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@@ -38,6 +38,8 @@
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#include <Physics2012/Utilities/VisualDebugger/hkpPhysicsContext.h>
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#include <Physics2012/Collide/Shape/Compound/Collection/ExtendedMeshShape/hkpExtendedMeshShape.h>
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#include <Physics2012/Collide/Shape/Compound/Tree/Mopp/hkpMoppBvTreeShape.h>
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#include <Physics2012/Collide/Shape/Compound/Tree/Mopp/hkpMoppUtility.h>
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#include <Common/Base/Thread/JobQueue/hkJobQueue.h>
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#include <Common/Base/Thread/Job/ThreadPool/Cpu/hkCpuJobThreadPool.h>
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@@ -93,8 +95,10 @@ private:
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hkpExtendedMeshShape* ExtendedMeshShape;
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std::vector<hkReal>* Vertices;
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std::vector<hkUint16>* VertexIndices;
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hkpMoppCode* Code;
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hkpMoppBvTreeShape* MoppShape;
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};
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std::unordered_map<EntityID, ExtendedShapeData > m_hkpExtendedMeshShapes;
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std::unordered_map<EntityID, ExtendedShapeData > m_ExtendedMeshShapes;
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};
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}
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