PlaySFX now uses Position instead of Emitter ID for playing a sound.
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@@ -9,8 +9,17 @@ namespace Events
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struct PlaySFX : Event
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{
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EntityID Emitter;
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PlaySFX() :
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MinDistance(100.f),
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MaxDistance(10000.f),
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Volume(1.f),
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Loop (false) {}
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//EntityID Emitter;
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glm::vec3 Position;
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std::string Resource;
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float MinDistance;
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float MaxDistance;
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float Volume;
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bool Loop;
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};
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