PlaySFX now uses Position instead of Emitter ID for playing a sound.

This commit is contained in:
Stiffly
2014-06-03 21:02:39 +02:00
parent 2833b8df36
commit df32a3b07d
4 changed files with 31 additions and 21 deletions
+1 -1
View File
@@ -98,7 +98,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
Events::PlaySFX e;
e.Resource = "Sounds/SFX/LongBoom.wav";
e.Emitter = entity;
e.Position = absoluteTransform.Position;
e.Loop = false;
EventBroker->Publish(e);