Fixed filters

This commit is contained in:
2014-06-03 19:09:10 +02:00
parent 486922a7c5
commit e15474c3d4
@@ -78,7 +78,6 @@
<ClCompile Include="..\..\src\Systems\FollowSystem.cpp"> <ClCompile Include="..\..\src\Systems\FollowSystem.cpp">
<Filter>Game\Systems</Filter> <Filter>Game\Systems</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\Systems\WallSystem.cpp"> <ClCompile Include="..\..\src\Systems\WallSystem.cpp">
<Filter>Gameplay\Systems</Filter> <Filter>Gameplay\Systems</Filter>
</ClCompile> </ClCompile>
@@ -521,14 +520,12 @@
<ClInclude Include="..\..\src\Events\Move.h"> <ClInclude Include="..\..\src\Events\Move.h">
<Filter>Base\Events</Filter> <Filter>Base\Events</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\Components\BlendMap.h"> <ClInclude Include="..\..\src\Components\BlendMap.h">
<Filter>Rendering\Components</Filter> <Filter>Rendering\Components</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\Systems\WallSystem.h"> <ClInclude Include="..\..\src\Systems\WallSystem.h">
<Filter>Gameplay\Systems</Filter> <Filter>Gameplay\Systems</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\Events\LeaveTrigger.h"> <ClInclude Include="..\..\src\Events\LeaveTrigger.h">
<Filter>Physics\Events</Filter> <Filter>Physics\Events</Filter>
</ClInclude> </ClInclude>
@@ -570,6 +567,7 @@
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\Components\Wall.h"> <ClInclude Include="..\..\src\Components\Wall.h">
<Filter>Game\Components</Filter> <Filter>Game\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\SpawnPoint.h"> <ClInclude Include="..\..\src\Components\SpawnPoint.h">
<Filter>Game\Components</Filter> <Filter>Game\Components</Filter>
</ClInclude> </ClInclude>